Villains

Thunderbolt (villain stats)
Baron Zemo II
Baron Helmut Zemo
F A S E R I P
Gd Ty Gd Ex Ex Gd Gd
10 6 10 20 20 10 10
Health:46 Karma:40
Resources:Rm Pop:-10
Known Powers:
Equipment:
-Adhesive X: solidifies in 1 round and bounds with Un strength.
-Lasers
Talents: Leadersip, Martial Arts B, Chemistry, Engineering
The Fixer
Norbert Ebersol
F A S E R I P
Gd Gd Ty Ty In Ex Gd
10 10 6 6 40 20 10
Health:32 Karma:70
Resources:Rm Pop:-10
Known Powers:
Equiment:
-Body Suit: Ty protection, Ex vs. fire/heat, In vs. electricity.
-Battle-vest: Rm material and protection which covers entire chest.
(roll d10, on 6-9 chest is hit)
it contains the following weapons:
-Sonic Blaster: Rm to entire area, 4 areas range
-Electrification: outer surface may be electrified for In damage
on contact.
-Primary Launchers: single shot launchers with 5 areas range,
they will hold ammunition or devices up to In rank. One or
both may be fired in a single round.
-Secondary Launchers: six single shot launchers, 5 areas, up
to Rm rank, 3 at a time.
-Gravity Clamp: 2 areas, target is grappled with In strength.
-pistol: Ex damage at 7 areas.
-Electro-Knucks: Rm electrical damage in slugfest.
-Flight: Sh-X for 20 hours silent flight
-Helmet: Rm protection for vision and hearing, sealed with 3 hours
air supply.
-Psi-Screen device: In
-Special Devices:
-electronic scrambler: Am
-guided missiles: Am rank
-Brain-scanner helmet: In mental probe
-Mind Control Pod: Rm
-Tunneling device: In digging
Talents: Electronics, Engineering, Repair/Thinkering
Goliath
Erik Josten
F A S E R I P
Ex Gd In Mn Ty Pr Pr
20 10 40 75 6 4 4
Health:145 Karma:14
Resources:Gd Pop:-10
Known Powers:
Growth: Sh-Y, maximum height 60 feet. Strength increases and reaches
Un and maximum height. health also increases.
Body Armor: Am vs. physical and energy
Invulnerabilities: Heat and Cold
Life Support: does not need food, water or air, he can survive space
for a short time without ill effects.
Talents:
Moonstone
Dr. Karla Sofen
F A S E R I P
Gd Ex In Rm Gd Gd Ex
10 20 40 30 10 10 20
Health:100 Karma:40
Resources:Gd Pop:-15
Known Powers:
Light Manipulation: Am, blinding flash or laser
Phasing: Am, only as long as she can hold her breath.
Flight: Pr
Talents: Psychiatry, Medicine
Screaming Mimi
Mimi Schwartz
F A S E R I P
Ex Ex Rm Rm Ty Ty Ty
20 20 30 30 6 6 6
Health:100 Karma:18
Resources:Ty Pop:-5
Known Powers:
Sound Generation- Hypersonic scream: 4 areas
-In sonic damage to all in her area.
-Rm stunning, End. FEAT or lose consciousness for 1-10 rounds,
this atack affects 1 entire area up to 4 areas away.
-Holographic Illusions: Ex, cause Gd damage
Talents: Wrestling
Beetle
Abner Jenkins
F A S E R I P
Gd Gd Rm Ex Ex Rm Ty
10 10 30 20 20 30 6
Health:70 Karma:56
Resources:Ex Pop:-10
Known Powers:
Armor: Ex prot. from Physical attacks and Rm from energy.
The suit also jams all microwave transmissions within 3 areas
with In ability.
Wall-Crawling: Ex
Flight: Pr (Gd if no other systems need energy)
Electro-Bite: Ex, 10 areas
Battle Computer: a computer that can be programmed with
the fighting style of a particular foe. This gives Beetle
+2CS Fighting, +1CS Agility and +2CS Intuition.
Programs exist for Spider-Man, Daredevil, Iron Man and
Captain America.
Talents: Electronics, Repair
Other Villains:
Dreamkiller
(by Ty States)
F A S E R I P
Ex Ex In In Ex Gd Ex
20 20 40 40 20 10 20
Health:120 Karma:50
Resources:N/A Pop: -10
Known Powers:
Heat Beam: Remarkable intensity heat blast, range 8 areas
Body Armor: Ex (20)
Sky Walking: Ty 6 areas/rd.
Body Transformation-Self: gaseous form, GD speed
(Dreamkillers mental stats are due to the mental link with Alex
Tennyson. Should this link be destroyed the stats drop to Pr)
Alex Tennyson
F A S E R I P
Pr Ty Ty Ty Ex Gd Ex
4 6 6 6 20 10 20
Health:22 Karma:50
Resources:Ty Pop: -6
Talents: Chronicler of Magic
Mystical Object- this object allows him to summon Dreamkiller.
Tennyson can establish a sensory link, allowing him to
see and hear everything Dreamkiller does. They also have a
mindlink, as they seem to hear each others thoughts.
Tennyson can give Dreamkiller instructions this way
from a distance.
>From Darkhawk Annual #2, 1993.
Story:
Alex Tennyson wanted revenge on the people who had
taken his dreams from him. A magical object that had been
used to create a powerful monster was lost after Darkhawk
and Ghost Rider defeated it. Tennyson found the man who
had this object, and killed him.
Tennyson had studied the occult and used his knowledge
to bombard the object with all manner of energies. He
was able to create a being he called Dreamkiller. He was
able to control the monster and establish a psychic rapport
with it. They had two brief encounters with Darkhawk and
escaped, their whereabouts are unknown.
Absorbing Man
Carl 'Crusher' Creel
F A S E R I P
Ex Ty Gd Ex Pr Pr Ty
20 6 10 20 4 4 6
Health:56 Karma:14
Resources:Pr Pop:-20
Known Powers:
Material and Energy Absorbtion:
Absorbing Man can take on the properties of any material he touches,
giving him Strength, Endurance and Body Armor of rank equal to
the material strength of the material touched, his health is also
increased (not decreased for material lower than his normal ranks).
The upper limit is Un. If the object hold energy he can also absorb
it and hold it for 10 rounds, he is not hurt by this energy. He can also
absorb shapes and sizs.
Power Absorbtion:
Un, but he does not gain the ability to control them and the target
retains them,.
Life Support: When parts of his body are severed he can reattach
them by holding them in place when he return to normal.
Weapon: his prisoner ball and chain change with him.
Talents:
Titania
Mary MacPherran
F A S E R I P
Am Gd Un Mn Gd Gd Gd
50 10 100 75 10 10 10
Health:235 Karma:30
Resources:Ty Pop:-5
Known Powers:
Body Armor: Mn vs. physical, Am vs. energy.
Resistances: Am vs. fire, cold, corrosives and disease.
Talents:
Tiger Shark
Todd Arliss
F A S E R I P
Am Ex Mn Rm Ty Rm Ex
50 20 75 30 6 30 20
Health:175 Karma:56
Resources:Ty Pop:-10
Known Powers:
Body Armor: Ex vs. physical
Resistance to Cold: Ex
Swimming: 4 areas/round
Water Breathing
Teeth: Ex damage, Ex material
Hydro-Suit: Gd material strength. The suit prevents dehydration
and loss of stats.
Talents: Underwater Combat (+1CS F and S)
Enchantress
Amora od Asgard
F A S E R I P
Ex Ex In Am Gd In Am
20 20 40 50 10 40 50
Health:130 Karma:100
Resources:Rm Pop:20
Known Powers:
Eldritch Kiss: When she kisses a target the Enchantress can fill
a man's mind with passionate love and blind loyalty, even if he
knows she is an enemy. The victim may make a Psyche FEAT
vs. Mn intensity (asgardians) or Un (mortals). This lasts about 1
week, the victim may make a second FEAT when in danger of
losing karma.
Magic: Master Sorceress of Asgardian Magic with the following
spells always available:
-Magic Detection: Am
-Psionic Detection: Am
-Healing: Rm
-Thought-Casting: Am
-Eldritch Bolts: Rm
-Eldritch Shield: Rm
-Matter Control: Air, Earth, Fire, Water: Rm
-Paralysis: Rm
-Teleportion: Mn
-Dimensional Aperture: Mn
Talents: Occult Lore
Executioner
Skurge of Jotumheim and Asgard
F A S E R I P
Mn Ex Am Un Gd Ty Ex
75 20 50 100 10 6 20
Health:245 Karma:36
Resources:Gd Pop:-20
Known Powers:
Body Armor: Rm, Gd vs. energy
Resistances: Ex to cold, In to heat
Enhanced Vision: In
Magical Axe:
-Un material, Am edged damage
-Dimensional Aperture: the executor could cut through dimensional
barriers and also let through the heat of the Sun (CL1000) or the
cold of the Void (Mn).
-The Axe could disrupt magical disuises and illsusions.
Talents: Weapon Specialist: Axe
Mad Thinker
F A S E R I P
Pr Ty Ty Ty Am Ty Ty
4 6 6 6 50 6 6
Health:22 Karma:62
Resources:Rm Pop:-20
Known Powers:
Computer Brain: predict actions of normal humans and
non-intelligent computers with Sh-Z ability, only Pr
against super-humans
Hypno-lens: Am mesmerism and hypnosis
Awesome Android:
F A S E R I P
Ex Ty In Ex 4 4 4
Health:86
-Power Imitation: upon touch with Am ability, 5 rounds,
only Body Control, Body Alterations and Energy projection
powers can be duplicated (not Alter Ego, Growth, Shrinking,
Extra Body Parts, Immotality)
-Breath Weapon: Rm intensity winds.
Talents: Mathematics, Computers, Electronics, Engineering.
Shocker
Herman Schultz
F A S E R I P
Ty Ex Ty Ex Ty Ty Ty
6 20 6 20 6 6 6
Health:52 Karma:18
Resources:Ty Pop:-2
Known Powers:
Body Armor: Gd vs. physical, Am vs. vibrations and sonics.
Vibro-Smashers: punch with Rm strength. Used together
Am vibro-blast with a range of 3 areas. Rm damage in grappling
combat and +3 CS when escaping a hold.
Talents: Engineering, Repair/Thinkering
Whirlwind
David Cannon
F A S E R I P
Gd In Gd Rm Ty Ty Ty
10 40 10 30 6 6 6
Health:90 Karma:18
Resources:Ty Pop:0
Known Powers:
Lightning Speed: Gd ground speed.
Spinning:
-Invulnerability to dizziness and vertigo
-Rm body armor vs. physical and missile attacks
-Mn strength for escaping holds
Air Ram: Rm strength focussed air strike
Wind Screen: Rm force shield vs. physical and missile
attacks.
Tornado: affects 1 area, Rm damage and lifts objects with
Rm strength.
Flight: Gd
Arm Blades: 1 attack for Am edged damage, but no effect on
body armor of Ex or more.
Talents: Wrestling, Performing, Driving