
F - Ex(20)
A - Ex(20)
S - Em(30)
E - Un(100)
R - Rm(30)
I - In(40)
P - Rm(30)
Health: 170
Karma: 100
Resources: Ty(6)
Popularity: 20
Known Powers:
Anti-gravity Generators: hover or fly silently at Fb speed.
Extendable Limbs: Machine Man can extend his arms and legs out a maximum
of three areas and can engage in close combat and handle objects. He can
step over structures up to three stories tall and climb surfaces at a speed
of five areas/round. Extended at two areas his strength is only Ex, at
three areas it is only Gd.
Environmental Independence: He does not need to sleep, eat, drink or
breathe. he is invulnerable to poisons and other toxins and can survive
in outer space or a vaccuum.
Heating/Cooling systems: He can radiate Rm rank heat or cold from his
hands at 3 areas range.
Electricity: He can channel In electricity through his system but must
make an End.FEAT to avoid malfunction for 1-10 rounds.
Pistol hands: He has a pair of modified .357 Magnums i his index fingers
which do Gd damage at 1 area range.
Helicopter: He can put helicopter wings on his head to fly at Gd speed.
Power Source Dependency: If kept in darkness for more than 40 hours
he will lode 3 endurance ranks each hour thereafter. If he's not exposed
to light or energy before his endurance drops to Fe he will shut down.
He will regain lost endurance by 1 rank per round that he's absorbing solar
energy.
Computer interface: Machine Man can communicate with computers and
machinery at Am rank.
Rocket Boosters: ankle rockets give him flight at Ex speed (he seldom
uses his helicopter anymore).
Machine Man has had the entire database of knowledge from Nimrod/Master Mold transfered to him. He reclaimed his own identity but it is unkown what remains.
Talents: Insurance
Contacts: Peter Spaulding (psychologist), "Gears" Garvin (mechanic).
He has encountered a number of costumed heroes.
RPG Notes: Machine Man has a very flippant personality, telling jokes
as he fights, and insulting his opponents with witty put-downs. There is
a serious side to Machine Man, as he ponders the place of the machine,
especially a living machine, in a human society, but he keeps this mostly
to himself.
Place of Birth: Ottoshoop, Transvaal, South Africa
Marital Status: Single
Known relatives: Unnamed mother and father, Lot (brother, deceased),
Daniel (brother), 2 unnamed brothers
F - Ex(20)
A - Gd(10)
S - Gd(10)/Rm(30)
E - Ex(20)/In(40)
R - Ty(6)
I - Gd(10)
P - Gd(10)
Health: 60/100
Karma: 26
Resources: Pr(4)
Popularity: 0
Known Powers:
Maggott carries 2 techno-organic slugs (eany & meany). They were
revealed to be part of his digestive system. He cannot eat or drink and
must let the slugs eat for him. When they eat Maggott gains the energy
which gives him the enhanced stats and body armor,it also turns him blue.
This energy remains for 2 rounds for each material strength rank the slugs
have absorbed.
released does he gain the above stats and his body armor. He seems
to control these slugs by focussing part of his mind into
them but they also seem to be able to react autonomically. When they
have been without food for more than 8 hours his control lessens by 1 rank
every hour and the slugs will want to go look for food themselves. He controls
them with Am ability, the slugs are made of Mn material and can probably
regenerate when Maggott absorbs them inside his body. They possess In groundspeed
and can eat through up to Mn material with 1 round (they can eat a car
within 2). Upon living beings they probably inflict In edged damage attacking
with Am ability.
Regenaration: Damage is taken from extra health first which is healed
when the slugs eat.
Body Armor: Ex
Limited resistance to mind affecting powers: When controlling his slugs
his mind is split into multiple fractions that act as a Ex
psi-screen.
Aura Reading: Maggott can sense the history of locations and items
with Am ability. If this is related to his slugs is not yet
known.
Talents: None revealed.
In Short: Maggott was born in South Africa as part of a famaily of five
brothers. He was always sick and the doctors diagnosed stomach cancer.
His treatment cost most of the money his father made working in the diamond
mine and one day Japhet decided to ride into the desert and die to spare
his family more pain. He didn't know that his little brother daniel was
with him in the car. While at of gas and at the verge of dying the youngsters
were saved by Magneto who revealed that Japhet was a mutant with a living
digestive system. He returned them home where they discovered that there
had been a racist attack. Their oldest brother Lot had been killed and
his father was fighting in the town. Magneto saved all of them by killing
the racists.
What happened after that is not clear but somehow Maggott ended up
with the X-men while searching for Magneto. He hides his pain by being
casual and flirting with almost every lady around. (And he uses the most
horrible pick-up lines ever).
Tundra
F - Un(100)
A - In(40)
S - Sh-Y(200)
E - Cl1000
R - Ex(20)
I - Rm(30)
P - Am(50)
Health: 1340
Karma: 100
Resources:
Popularity: -20
Known Powers:
Growth: Tundra can assimilate land into his body and attain Sh-Z growth.
He begins at Sh-X and increases +1CS every hour. If his Growth is lower
than his strength his Growth will determibne every strength feat.
Animal Control: Un control of all animals native to the North.
Land Speed: In (7 areas/round)
Body Armor: In vs. physical, Rm vs. energy.
Recognition: With a succesfull Psyche FEAT, Tundra can recognize a
member of the Innu pantheon or Talisman.
Link with the Land: Any damage he suffered from technological attacks
would also be taken by the land surrounding him in the form of earthquakes.
Reverse Magical Vortex: Tundra is said to have reversed the barrier
of the inuit gods so it also trapped them. He hasn't used this power recently.
Talents: Occult Knowledge
Contacts:
Somon the artificer
F - Ex(20)
A - Ex(20)
S - Am(50)
E - Mn(75)
R - Am(50)
I - Rm(30)
P - Un(100)
Health: 165
Karma: 180
Resources:
Popularity: 0
Known Powers:
Soul Drain: With this power Somon creates a giant-sized psychic image
of himself and attacks all targets in an areas. Those who fail a Psyche
roll will die. Those who make it fall unconscious for 1-10 rounds. A Red
Psyche FEAT is required to resist in Somon's realm while a green FEAT will
suffice elsewhere.
Control Beasts: Un abilty to control the other great beasts
Cage: create an Am material cage at will.
Talents: Occult Knowledge
Contacts:
Known Powers:
Phasing: Am ability with the following power stunts:
-Pass through force fields on a power FEAT.
-Walk on air as if solid ground.
-When kitty phases into the earth towards the center and then up again
she can use the Earth's rotation to give her a higher groundspeed she can
move up to 10 miles in the direction of the Earth rotation
-Disrupt electrical equipment with Am ability. Sentient equipment
must make an End FEAT or be knocked out for 1-10 rounds and suffer loss
of 40 health.
-Disrupt nervous system: Because the nervous system is also an advanced
type of electrical 'equipment', Shadowcat can
also disrupt the human nervous system by making a successful power
FEAT. She must phase through the target's spinal cord and the target must
make an endurance FEAT vs power rank intensity or be stunned for 1-10 rounds.
-Render objects or people out of phase while maintaining contact.
-Wielding out of phase objects that solidify when released and
inflict material strength damage on the edged column.
-Automatic phase out in danger. A red psyche FEAT will keep her in
normal state. When out of phase Kitty can only be harmed by multi-dimensional,
psionic, magical or other out of phase attacks.
Astral Sight: Kitty can see others in astral forms.
Limitation: Nearsighted, she wears contacts.
Talents: Electronics, Computer Hardware Design, Software
Design, Resist Domination, Russian, Martial Arts A, B, C, D,
E,
Ninja Training.
Contacts: Excalibur, X-Men, SHIELD, Lockheed the Dragon
Yukio
F - In(40)
A - Rm(30)
S - Ty(6)
E - Ex(20)
R - Gd(10)
I - Rm(30)
P - Ex(20)
Health: 96
Karma: 60
Resources: Gd(10)
Popularity: 0
Known Powers: None.
Talents: Martial Arts (All), Thrown Weapons, Oriental Weapons, Stalk&Hide,
Detective/Espionage, Tumbling, Acrobatics, Lockpicking, Knives
Contacts: Wolverine, Mutant Underground
RPG Notes: A self-proclaimed Ronin, Yukio revels in life-endangering thrills. Her carefree attitude often carries on to her companions as Storm can confess. She is part of Xavier's mutant undeground and often cares for Wolverine's daughter Amiko. Because of her highly trained martial and Ninja skills and despite of her not having any superpowers she can be an extremely dangerous opponent.
Tyger Tiger
Jessan Hoan
F - Ex(20)
A - Ex(20)
S - Gd(10)
E - Ex(20)
R - Ex(20)
I - Ex(20)
P - Rm(30)
Health: 70
Karma: 70
Resources: Rm
Popularity: -5
Known Powers: None, she does posses a battlesuit which provides Rm protection
vs, energy and physical attacks which
she only uses when she anticipates combat.
Talents: Martial Arts A,B, & E, Handguns, Rifles, Knives, Economics/Bussiness,
Computers.
Contacts: Wolverine, various criminal contacts
(Tyger Tiger:
picture left, Jessica Drew: picture right)
In Brief: Jessan Hoan was an executive at the Hoan Bank of Singapore.
The Hoan Bank was attacked by the Reavers, who were hired by Roche at the
request of a rival bank. The Reavers killed most of the employees and kidnapped
Hoan, whom they hoped to recruit as a member of the team. The Reaver Prettyboy
attempted to reprogram her brain, turning her into an immoral Reaver, but
the attempt was interrupted by the arrival of the X-Men.
The Reavers were defeated and forced through the Siege
Perilous. Jessan, an innocent, did not want to pass through, and was returned
to her bank. As the sole survivor, and the only one captured by the Reavers,
she found herself under suspicion both from her family and from other banks.
Unemployable, she began to discover other talents, those
programmed by Prettyboy, along with a growing moral stance that, if not
evil, was no longer passively good. She discovered that Roche hired the
Reavers and, with the aid of Patch (Wolverine), she killed Roche and replaced
him as crimelord.
Tyger Tiger is efficient, coldblooded, and ruthless. She
has taken most of Roche's old territories, but will not continue his drug
trade. This has provided an opening for Gen. Coy to attempt to take over
the criminal trade of Madripoor. On orders of Prince
Baran, both are "co-Lords" of the Madripoorian underworld, but it is
an uneasy balance at best, and could degenerate into a shooting war at
any time.
Jessica Drew
F - Rm (30)
A - Ex (20)
S - Rm (30)
E - Rm (30)
R - Gd(10)
I - Ex (20)
P - Rm (30)
Health: 110
Karma: 60
Resources: Ty
Popularity: 0
Known Powers:
Wall-Crawling: Rm
Talents: Detective, Handguns, Espionage
Contacts: Wolverine, Lindsay McCabe, X-Men,(as Spider-Woman: most costumed
heroes)
In Brief: Jessica Drew was the original Spider-Woman, before losing
the bulk of her powers in battle with Morgan La Fay. She retained her wall-crawling
power and enhanced muscles, but lost her "venom-blast" and other magical
abilities.
Drew opened a detective agency with Lindsay McCabe, and the pair did
fair bussiness before an assigment led them to Madripoor where they had
a run-in with Wolverine. The investigators decided to relocate, but to
date perform only legal (or mostly legal) operations.
Viper
F - Ex(20)
A - Ex(20)
S - Gd(10)
E - Ex(20)
R - Ex(20)
I - Ex(20)
P - Gd(10)
Health: 70
Karma: 50
Resources: Rm(30)
Popularity: -15
Known Powers:
Weaponry: some examples:
-Prosthetic fangs, which secrete a lethal snake venom of Rm potency.
The victim has 8 hour to get an antidote (normal venom
antidote is effective)
-Throwing Darts, up to 8 tipped with the same poison. They can be thrown
up to 2 areas, causing 3 points of edged damage.
-Laser Pistol, 25 points of energy damage, +1CS shooting due to laser
scope. Range of 5 areas, energy for 5 shots. May be fired in the dark without
penalty.
-Whip, Gd damage. Viper can attack anyone in the same area with this
weapon, and with a bulls-eye rsult she can disarm an opponent.
Teleportation Ring: In
Talents: Guns, Weapon Specialis(whip), Martial Arts A & C, Leadership,
high-tech criminal technology
Contacts: various criminal contacts, Cobra, Princess Python, Silver
Samurai
ROLE-PLAYING NOTES
Viper is one of the most ruthless villains, male or female, active
today.She will kill without qualms anyone who stands in her way. With the
exception of the Silver Samurai, her former confidant and lover, she considers
her agents expendable and will sacrifice them gladly to obtain her objectives.
In Brief: (most of this was told by Viper herself, so the accuracy
is not known)
The woman who would become the Viper was an orphan child in Eastern
Europe. For most of her adolescence and young adulthood, she struggled
for survival in a transient existence throughout Europe. She found crime
the most convenient way to make money.
Relying on her wits, she eventually entered the ranks of the powerful
subversive organization HYDRA as one of the few female agents it had at
that time. When the Supreme Hydra Baron Woifgang von Strucker died and
HYDRAs elite perished in the destruction of Hydra Island, the remaining
organization fragmented. She seized control of the New York City operations.
At that point, she took the name Madame Hydra, began wearing a green costume
and green lipstick, and dyed her hair green to symbolize the organization
that she now commanded.
Madame Hydra's first known major enterprise as a HYDRA leader was the
attempted contamination of New York City's water supply. Thwarted by Captain
America, she tried to kill him but failed. Finally, she had heat-seeking
missiles launched
at Captain America and his then-partner Rick Jones. They dodged, but
it was believed that Madame Hydra was herself killed by a missile.
However, the alien Space Phantom unexpectedly intervened when he took
on her physical form and transported her into extratemporal orbit. During
the years that the Space Phantom plotted against Captain America and his
allies, the Avengers, Madame Hydra remained in Limbo.
Upon the Space Phantom's defeat, he returned to Limbo and Madame Hydra
was returned to Earth. No longer head of HYDRA, she sought to regain her
place among the international criminal elite by reorganizing the defunct
band of costumed criminals known as the Serpent Squad. In doing so, she
murdered the first costumed criminal to be known as the Viper and adopted
both his criminal alias of Viper and a modified version of his costume.
(She has subsequently adopted yet another design for her costume.)
The Viper went on to organize her own international organization that
is an active force in crime, espionage, and terrorism. While under a magic
spell cast by one of the original Spider-Woman's enemies, the Viper temporarily
falsely believed herself
to be Merriem Drew, the first Spider-Woman's mother. The Viper's most
spectacular scheme in recent years was her attempt to crash the SHIELD
Heli-Carrier into the United States Capitol building, during a Presidential
address.
In her latest scheme she kidnapped some of the most important women
from Wolverine's life to get to him and she tried to kill him. It was revealed
that for some reason Viper and Wolverine are married, but the exact details
are yet unknown.
Known Powers:
Force Field: Skids is surrounded by a forcefield of Sh-X intensity
at all times although she can turn it off by making a successful Am FEAT.
-By making a successful Am intensity FEAT she can extend the forcefield
to cover 1 area.
-By moving on the forcefield she can 'skate' at Ex ground speed.
-Escape grapples, holds, and restraints with Mn ability.
Talents: Student
Contacts: X-Force
In Brief: An original memebr of the New Mutants and X-termintaors, Skids and Rusty Colins were reluctantly drafted into the MLF. They were brainwashed and fought X-Force a few times. When the brainwashing faded they still were not inclined to rejoin X-Force but instead joined Magneto on Asteroid M. When Holocaust attacked the asteroid and murdered Rusty Skids returned to Earth vowing never to be involved in super-hero bussiness again. She went to college but has now been pulled into battle alongside X-Force.
Locus
F - Gd(10)
A - Ex(20)
S - Ty(6)
E - Rm(30)
R - Ty(6)
I - Gd(10)
P - Ex(20)
Health: 66
Karma: 36
Resources: Ty
Popularity: 0
Known Powers:
Teleportation Disks: Am ability, range unknown. It has been speculated
that she is an alternate version of Magik although this has been denied
by the writers. There is evidence that Locus can transport though time
as well but it seemed to have been an accident.
Shapechange/Body Alteration/Possesion: Locus has been shown in various
female bodies. She originally appeared a blond, white girl but has later
appeared asian, hispanic, and black haired. Originally a pencillers mistake
this is probably one of her powers now, although if it's simple shapechange
or a form of possesion is unknown.
Talents:
Contacts: Reignfire
Reignfire
F - Gd(10)
A - Ex(20)
S - In(40)
E - Mn(75)
R - Rm(30)
I - Ex(20)
P - Rm(30)
Health: 145
Karma: 80
Resources: Rm(30)
Popularity: -20
Known Powers:
Solar Energy Absobtion and Generation:
-Mn plasma blasts, 5 areas
-In intensity plasma rain which covers 1 entire area
-Flight: Ex
-Body Armor: Rm
Talents: Leadership
Contacts: Locus
Bamfs
F - Gd(10)
A - Gd(10)
S - Pr(4)
E - Rm(30)
R - Pr(4)
I - Gd(10)
P - Ty(6)
Health: 54
Karma: 20
Resources: NA
Popularity: -2
Known Powers:
Teleportation: up to a mile in distance with In ability. They cannot
carry anyone with them but always have initiative when teleporting.
Talents:
Contacts: Nightmare
In Brief: The Bamfs are miniature versions of Nightcrawler. They first
appeared in a story Kitty Pryde told Illyana but later appeared in a Nightcrawler
adventure. They are inhabitants of the Well of Worlds and they regard Kitty
as their mother\creator.
At first they were cute and cudly if a little over-sexed, but recently
they have become vicious little critters. They resent Lockheed (who possibly
is from the same dimension) who has captured Kitty's hart so they struck
a deal with Nightmare and attacked Lockheed and Excalibur. They were defeated
when Pete Wisdom broke Nihtmare's hold on Excalibur.
Nightmare
F - Un(100)
A - CL1000
S - CL1000
E - CL1000
R - Un(100)
I - Un(100)
P - CL1000
Health: 3100 (see below)
Karma: NA
Resources: NA
Popularity: NA
Known Powers:
Immortality: H can never be truly killed until all dreaming beings
have died.
Apparition: CL1000 magical ability of phasing.
Astral Theft: CL1000 control over the soul's of sleepers.
Image projection: CL1000 visions.
Scrying: various scrying spells of Mn effectiveness.
Force Field vs. Magic: Mn
Bands: Mn strength.
Eldritch Attack: Mn blasts of pure magical force.
Illusion Casting: CL1000
Reality Alteration: As the ruler of the Dream Dimension, Nightmare
has the CL1000 ability to spontaneously reshape any aspect of it.
Other Spells: All at Mn rank.
Weaknesses: Nightmare is only tangible to sleepers. He is intangible
and powerless when facing conscious beings. He can be harned by the eye
of Agomotto.
Nightmare's Wand: +1CS to agility when resolving magical atacks. He
can also create a CL1000 "maze of confinement".
Steed: black demonic unicorm with the following powers and stats:
F A S
E R I
P
Ex Ex Rm
Ex Pr Fe
Pr
Health: 90
Karma: 10
Powers:
-Apparition: Mn
-Dimension Travel: Mn
-Flight: Mn
Talents: Occult Lore
Contacts:
Klaw
Ulysses Klaw
F - Gd(10)
A - Ex(20)
S - Rm(30)
E - Mn(75)
R - Ex(20)
I - Gd(10)
P - Ty(6)
Health: 135
Karma: 36
Resources: Ty
Popularity: -3
Known Powers:
Body Transformation: Klaw's body is in a state of solid sound. He does
not need to eat, breathe, drink or sleep. It cannot be damaged except in
specific cases:
-Exposure to vaccuum inflicts Rm damage each round.
-Certain sound frequencies can cancel Klaw's natural vibrations. He
must make an End.FEAT or fall unconscious.
-Attacks with weapons of vibranium inflict full damage.
-Pressence of more than 10 lbs. of Vibranium causes End.FEAT or loss
of all health.
-Sonic attacks cause normal damage.
-He has In body armor for determining effects of other physical and
energy attacks because he may still be slammed or stunned.
Should his health fall to 0 he loses corporeal shape and is absorbed
by his sonic converter.
Sonic Convertor: His right hand has been replaced with a device of
In material Vibranium:
-Sonic Blast: 10 areas, In intensity.
-Sonic Force Field projection: In
-Create sonic objects, Rm material strength.
-Create sonic creatures: following stats, they take damage normally.
F A S
E R I
P
Ty Ty Rm Rm
NA NA NA
destroying the sonic converter forced Klaw to make a Psyche FEAT roll or fall unconscious.
Talents: physics
Contacts:
Hydro Man
Morris Bench
F - Ex(20)
A - Gd(10)
S - Rm(30)
E - Mn(75)
R - Ty(6)
I - Gd(10)
P - Rm(30)
Health: 135
Karma: 46
Resources: Pr
Popularity: -4
Known Powers:
Water Transformation: He can transform any or all of his body into
a coherent watery mass which cannot be killed by transformation into vapor.
He has developed the following power stunts:
-Firing jets of water which do Ex damage at 3 areas range.
-Am body armor vs. pysical attacks.
-shoot himself 3 areas and then reform.
-absorb ordinary water to heal himself for 1 point per gallon.
Weaknesses: double damage from heat and energy attacks and he can be
absorbed by sponges (1-4 points of damage per round).
If Hydro-Man comes into contact with the Sandman, both their bodies
are automatically fused into a single imbecillic creature of wet sand.
Each man must make a Rm psyche FEAT to regain their individual form.
Talents: Seamanship, petty criminal
Contacts: Sinister Syndicate
Bullseye
F - In(40)
A - Rm(30)
S - Gd(10)
E - Ex(20)
R - Ty(6)
I - Pr(4)
P - Ty(6)
Health: 100
Karma: 16
Resources: Ex(20)
Popularity: -10
Known Powers:
Adamantium Skeleton: +1CS damage in blunt, charging or any attack that
uses his body. He is invulnerable to any attack designed to break his bones.
Talents: +1CS to attack with any thrown missile. His maximum range for
throwing a baseball-sized mass is 100'. Bullseye is able to use any throwable
object as a deadly weapon, including hairbrushes, vases and even playing
cards.
Military, Marksmanship, Explosives, Martial Arts D, pistols, rifles,
knives, whips, shurikens, sais, nun-chuks, grenades.
Contacts: Deadpool