Various Months,
various Titles,
various stats.

[Machine Man & Bastion 1998 Annual: Machine Man] [X-Men #76: Maggott] [X-Man #39: the Great Beasts]
[Wolverine #125: Shadowcat, Yukio, Tyger Tiger, Jessica Drew, Viper] [X-Force #78:Skids, Locus, Reignfire]
[Excalibur #118: Bamfs, Nightmare] [Cable #54: Klaw] [X-Men Unlimited #18: Hydro Man]
[Deadpool #16: Bullseye] 
I just picked up a bunch of my recent comics which I have not yet had the time to order and decided to give all of you who have asked me for an update a lot of stats from the issues. I won't put them in the StatIndex yet since I'll probably reorder them when I have the time. Enjoy. 

Machine Man
X-51, Aaron Stack

F - Ex(20)
A - Ex(20)
S - Em(30)
E - Un(100)
R - Rm(30)
I - In(40)
P - Rm(30)
Health: 170
Karma: 100
Resources: Ty(6)
Popularity: 20

Known Powers:
Anti-gravity Generators: hover or fly silently at Fb speed.
Extendable Limbs: Machine Man can extend his arms and legs out a maximum of three areas and can engage in close combat and handle objects. He can step over structures up to three stories tall and climb surfaces at a speed of five areas/round. Extended at two areas his strength is only Ex, at three areas it is only Gd.
Environmental Independence: He does not need to sleep, eat, drink or breathe. he is invulnerable to poisons and other toxins and can survive in outer space or a vaccuum.
Heating/Cooling systems: He can radiate Rm rank heat or cold from his hands at 3 areas range.
Electricity: He can channel In electricity through his system but must make an End.FEAT to avoid malfunction for 1-10 rounds.
Pistol hands: He has a pair of modified .357 Magnums i his index fingers which do Gd damage at 1 area range.
Helicopter: He can put helicopter wings on his head to fly at Gd speed.
Power Source Dependency: If kept in darkness for more than 40 hours he will lode 3 endurance ranks each hour thereafter. If he's not exposed to light or energy before his endurance drops to Fe he will shut down. He will regain lost endurance by 1 rank per round that he's absorbing solar energy.
Computer interface: Machine Man can communicate with computers and machinery at Am rank.
Rocket Boosters: ankle rockets give him flight at Ex speed (he seldom uses his helicopter anymore).

Machine Man has had the entire database of knowledge from Nimrod/Master Mold transfered to him. He reclaimed his own identity but it is unkown what remains.

Talents: Insurance
Contacts: Peter Spaulding (psychologist), "Gears" Garvin (mechanic). He has encountered a number of costumed heroes.

RPG Notes: Machine Man has a very flippant personality, telling jokes as he fights, and insulting his opponents with witty put-downs. There is a serious side to Machine Man, as he ponders the place of the machine, especially a living machine, in a human society, but he keeps this mostly to himself.



Maggott
Japhet

Place of Birth: Ottoshoop, Transvaal, South Africa
Marital Status: Single
Known relatives: Unnamed mother and father, Lot (brother, deceased), Daniel (brother), 2 unnamed brothers

F - Ex(20)
A - Gd(10)
S - Gd(10)/Rm(30)
E - Ex(20)/In(40)
R - Ty(6)
I - Gd(10)
P - Gd(10)
Health: 60/100
Karma: 26
Resources: Pr(4)
Popularity: 0

Known Powers:
Maggott carries 2 techno-organic slugs (eany & meany). They were revealed to be part of his digestive system. He cannot eat or drink and must let the slugs eat for him. When they eat Maggott gains the energy which gives him the enhanced stats and body armor,it also turns him blue. This energy remains for 2 rounds for each material strength rank the slugs have absorbed.
released does he gain the above stats and his body armor. He seems to control these slugs by focussing part of his mind into
them but they also seem to be able to react autonomically. When they have been without food for more than 8 hours his control lessens by 1 rank every hour and the slugs will want to go look for food themselves. He controls them with Am ability, the slugs are made of Mn material and can probably regenerate when Maggott absorbs them inside his body. They possess In groundspeed and can eat through up to Mn material with 1 round (they can eat a car within 2). Upon living beings they probably inflict In edged damage attacking with Am ability.
Regenaration: Damage is taken from extra health first which is healed when the slugs eat.
Body Armor: Ex
Limited resistance to mind affecting powers: When controlling his slugs his mind is split into multiple fractions that act as a Ex
psi-screen.
Aura Reading: Maggott can sense the history of locations and items with Am ability. If this is related to his slugs is not yet
known.

Talents: None revealed.

In Short: Maggott was born in South Africa as part of a famaily of five brothers. He was always sick and the doctors diagnosed stomach cancer. His treatment cost most of the money his father made working in the diamond mine and one day Japhet decided to ride into the desert and die to spare his family more pain. He didn't know that his little brother daniel was with him in the car. While at of gas and at the verge of dying the youngsters were saved by Magneto who revealed that Japhet was a mutant with a living digestive system. He returned them home where they discovered that there had been a racist attack. Their oldest brother Lot had been killed and his father was fighting in the town. Magneto saved all of them by killing the racists.
What happened after that is not clear but somehow Maggott ended up with the X-men while searching for Magneto. He hides his pain by being casual and flirting with almost every lady around. (And he uses the most horrible pick-up lines ever).



The Great Beasts

Tundra
F - Un(100)
A - In(40)
S - Sh-Y(200)
E - Cl1000
R - Ex(20)
I - Rm(30)
P - Am(50)
Health: 1340
Karma: 100
Resources:
Popularity: -20

Known Powers:
Growth: Tundra can assimilate land into his body and attain Sh-Z growth. He begins at Sh-X and increases +1CS every hour. If his Growth is lower than his strength his Growth will determibne every strength feat.
Animal Control: Un control of all animals native to the North.
Land Speed: In (7 areas/round)
Body Armor: In vs. physical, Rm vs. energy.
Recognition: With a succesfull Psyche FEAT, Tundra can recognize a member of the Innu pantheon or Talisman.
Link with the Land: Any damage he suffered from technological attacks would also be taken by the land surrounding him in the form of earthquakes.
Reverse Magical Vortex: Tundra is said to have reversed the barrier of the inuit gods so it also trapped them. He hasn't used this power recently.

Talents: Occult Knowledge
Contacts:

Somon the artificer
F - Ex(20)
A - Ex(20)
S - Am(50)
E - Mn(75)
R - Am(50)
I - Rm(30)
P - Un(100)
Health: 165
Karma: 180
Resources:
Popularity: 0

Known Powers:
Soul Drain: With this power Somon creates a giant-sized psychic image of himself and attacks all targets in an areas. Those who fail a Psyche roll will die. Those who make it fall unconscious for 1-10 rounds. A Red Psyche FEAT is required to resist in Somon's realm while a green FEAT will suffice elsewhere.
Control Beasts: Un abilty to control the other great beasts
Cage: create an Am material cage at will.

Talents: Occult Knowledge
Contacts:



Shadowcat 
Katherine 'Kitty' Pryde
F - Rm (30)
A - Gd(10)
S - Ty(6)
E - Rm(30)
R - Rm(30)
I - Ex(20)
P - Ex(20)
Health: 76
Karma: 70
Resources: Gd
Popularity: 2

Known Powers:
Phasing: Am ability with the following power stunts:
-Pass through force fields on a power FEAT.
-Walk on air as if solid ground.
-When kitty phases into the earth towards the center and then up again she can use the Earth's rotation to give her a higher groundspeed she can move up to 10 miles in the direction of the Earth rotation
-Disrupt electrical equipment with Am ability. Sentient  equipment must make an End FEAT or be knocked out for 1-10 rounds and suffer loss of 40 health.
-Disrupt nervous system: Because the nervous system is also an advanced type of electrical 'equipment', Shadowcat can
also disrupt the human nervous system by making a successful power FEAT. She must phase through the target's spinal cord and the target must make an endurance FEAT vs power rank intensity or be stunned for 1-10 rounds.
-Render objects or people out of phase while maintaining contact.
-Wielding out of phase objects that solidify when  released and inflict material strength damage on  the edged column.
-Automatic phase out in danger. A red psyche FEAT will keep her in normal state. When out of phase Kitty can only be harmed by multi-dimensional, psionic, magical or other out of phase attacks.
Astral Sight: Kitty can see others in astral forms.
Limitation: Nearsighted, she wears contacts.

Talents: Electronics, Computer Hardware Design, Software
 Design, Resist Domination, Russian, Martial Arts A, B, C, D, E,
 Ninja Training.

Contacts: Excalibur, X-Men, SHIELD, Lockheed the Dragon

Yukio
F - In(40)
A - Rm(30)
S - Ty(6)
E - Ex(20)
R - Gd(10)
I - Rm(30)
P - Ex(20)
Health: 96
Karma: 60
Resources: Gd(10)
Popularity: 0

Known Powers: None.

Talents: Martial Arts (All), Thrown Weapons, Oriental Weapons, Stalk&Hide, Detective/Espionage, Tumbling, Acrobatics,   Lockpicking, Knives
Contacts: Wolverine, Mutant Underground

RPG Notes: A self-proclaimed Ronin, Yukio revels in life-endangering thrills. Her carefree attitude often carries on to her companions as Storm can confess. She is part of Xavier's mutant undeground and often cares for Wolverine's daughter Amiko. Because of her highly trained martial and Ninja skills and despite of her not having any superpowers she can be an extremely dangerous opponent.

Tyger Tiger
Jessan Hoan
F - Ex(20)
A - Ex(20)
S - Gd(10)
E - Ex(20)
R - Ex(20)
I - Ex(20)
P - Rm(30)
Health: 70
Karma: 70
Resources: Rm
Popularity: -5

Known Powers: None, she does posses a battlesuit which provides Rm protection vs, energy and physical attacks which
she only uses when she anticipates combat.
 
Talents: Martial Arts A,B, & E, Handguns, Rifles, Knives, Economics/Bussiness, Computers.
Contacts: Wolverine, various criminal contacts

(Tyger Tiger: picture left, Jessica Drew: picture right)
In Brief: Jessan Hoan was an executive at the Hoan Bank of Singapore. The Hoan Bank was attacked by the Reavers, who were hired by Roche at the request of a rival bank. The Reavers killed most of the employees and kidnapped Hoan, whom they hoped to recruit as a member of the team. The Reaver Prettyboy attempted to reprogram her brain, turning her into an immoral Reaver, but the attempt was interrupted by the arrival of the X-Men.
   The Reavers were defeated and forced through the Siege Perilous. Jessan, an innocent, did not want to pass through, and was returned to her bank. As the sole survivor, and the only one captured by the Reavers, she found herself under suspicion both from her family and from other banks.
   Unemployable, she began to discover other talents, those programmed by Prettyboy, along with a growing moral stance that, if not evil, was no longer passively good. She discovered that Roche hired the Reavers and, with the aid of Patch (Wolverine), she killed Roche and replaced him as crimelord.
   Tyger Tiger is efficient, coldblooded, and ruthless. She has taken most of Roche's old territories, but will not continue his drug trade. This has provided an opening for Gen. Coy to attempt to take over the criminal trade of Madripoor. On orders of Prince
Baran, both are "co-Lords" of the Madripoorian underworld, but it is an uneasy balance at best, and could degenerate into a shooting war at any time.

Jessica Drew
F - Rm (30)
A - Ex (20)
S - Rm (30)
E - Rm (30)
R - Gd(10)
I - Ex (20)
P - Rm (30)
Health: 110
Karma: 60
Resources: Ty
Popularity: 0

Known Powers:
Wall-Crawling: Rm

Talents: Detective, Handguns, Espionage
Contacts: Wolverine, Lindsay McCabe, X-Men,(as Spider-Woman: most costumed heroes)

In Brief: Jessica Drew was the original Spider-Woman, before losing the bulk of her powers in battle with Morgan La Fay. She retained her wall-crawling power and enhanced muscles, but lost her "venom-blast" and other magical abilities.
Drew opened a detective agency with Lindsay McCabe, and the pair did fair bussiness before an assigment led them to Madripoor where they had a run-in with Wolverine. The investigators decided to relocate, but to date perform only legal (or mostly legal) operations.

Viper
F - Ex(20)
A - Ex(20)
S - Gd(10)
E - Ex(20)
R - Ex(20)
I - Ex(20)
P - Gd(10)
Health: 70
Karma: 50
Resources: Rm(30)
Popularity: -15

Known Powers:
Weaponry: some examples:
-Prosthetic fangs, which secrete a lethal snake venom of Rm potency. The victim has 8 hour to get an antidote (normal venom
antidote is effective)
-Throwing Darts, up to 8 tipped with the same poison. They can be thrown up to 2 areas, causing 3 points of edged damage.
-Laser Pistol, 25 points of energy damage, +1CS shooting due to laser scope. Range of 5 areas, energy for 5 shots. May be fired in the dark without penalty.
-Whip, Gd damage. Viper can attack anyone in the same area with this weapon, and with a bulls-eye rsult she can disarm an opponent.
Teleportation Ring: In

Talents: Guns, Weapon Specialis(whip), Martial Arts A & C, Leadership, high-tech criminal technology
Contacts: various criminal contacts, Cobra, Princess Python, Silver Samurai

ROLE-PLAYING NOTES
Viper is one of the most ruthless villains, male or female, active today.She will kill without qualms anyone who stands in her way. With the exception of the Silver Samurai, her former confidant and lover, she considers her agents expendable and will sacrifice them gladly to obtain her objectives.
 
In Brief: (most of this was told by Viper herself, so the accuracy is not known)
The woman who would become the Viper was an orphan child in Eastern Europe. For most of her adolescence and young adulthood, she struggled for survival in a transient existence throughout Europe. She found crime the most convenient way to make money.
Relying on her wits, she eventually entered the ranks of the powerful subversive organization HYDRA as one of the few female agents it had at that time. When the Supreme Hydra Baron Woifgang von Strucker died and HYDRAs elite perished in the destruction of Hydra Island, the remaining organization fragmented. She seized control of the New York City operations. At that point, she took the name Madame Hydra, began wearing a green costume and green lipstick, and dyed her hair green to symbolize the organization that she now commanded.
Madame Hydra's first known major enterprise as a HYDRA leader was the attempted contamination of New York City's water supply. Thwarted by Captain America, she tried to kill him but failed. Finally, she had heat-seeking missiles launched
at Captain America and his then-partner Rick Jones. They dodged, but it was believed that Madame Hydra was herself killed by a missile.
However, the alien Space Phantom unexpectedly intervened when he took on her physical form and transported her into extratemporal orbit. During the years that the Space Phantom plotted against Captain America and his allies, the Avengers, Madame Hydra remained in Limbo.
Upon the Space Phantom's defeat, he returned to Limbo and Madame Hydra was returned to Earth. No longer head of HYDRA, she sought to regain her place among the international criminal elite by reorganizing the defunct band of costumed criminals known as the Serpent Squad. In doing so, she murdered the first costumed criminal to be known as the Viper and adopted both his criminal alias of Viper and a modified version of his costume. (She has subsequently adopted yet another design for her costume.)
The Viper went on to organize her own international organization that is an active force in crime, espionage, and terrorism. While under a magic spell cast by one of the original Spider-Woman's enemies, the Viper temporarily falsely believed herself
to be Merriem Drew, the first Spider-Woman's mother. The Viper's most spectacular scheme in recent years was her attempt to crash the SHIELD Heli-Carrier into the United States Capitol building, during a Presidential address.
In her latest scheme she kidnapped some of the most important women from Wolverine's life to get to him and she tried to kill him. It was revealed that for some reason Viper and Wolverine are married, but the exact details are yet unknown.



Skids
Sally Blevins
F - Ty(6)
A - Rm(30)
S - Pr(4)
E - Ex(20)
R - Gd(10)
I - Rm(30)
P - Ex(20)
Health: 60
Karma: 60
Resources: Fe
Popularity: 0

Known Powers:
Force Field: Skids is surrounded by a forcefield of Sh-X intensity at all times although she can turn it off by making a successful Am FEAT.
-By making a successful Am intensity FEAT she can extend the forcefield to cover 1 area.
-By moving on the forcefield she can 'skate' at Ex ground speed.
-Escape grapples, holds, and restraints with Mn ability.

Talents: Student
Contacts: X-Force

In Brief: An original memebr of the New Mutants and X-termintaors, Skids and Rusty Colins were reluctantly drafted into the MLF. They were brainwashed and fought X-Force a few times. When the brainwashing faded they still were not inclined to rejoin X-Force but instead joined Magneto on Asteroid M. When Holocaust attacked the asteroid and murdered Rusty Skids returned to Earth vowing never to be involved in super-hero bussiness again. She went to college but has now been pulled into battle alongside X-Force.

Locus
F - Gd(10)
A - Ex(20)
S - Ty(6)
E - Rm(30)
R - Ty(6)
I - Gd(10)
P - Ex(20)
Health: 66
Karma: 36
Resources: Ty
Popularity: 0

Known Powers:
Teleportation Disks: Am ability, range unknown. It has been speculated that she is an alternate version of Magik although this has been denied by the writers. There is evidence that Locus can transport though time as well but it seemed to have been an accident.
Shapechange/Body Alteration/Possesion: Locus has been shown in various female bodies. She originally appeared a blond, white girl but has later appeared asian, hispanic, and black haired. Originally a pencillers mistake this is probably one of her powers now, although if it's simple shapechange or a form of possesion is unknown.

Talents:
Contacts: Reignfire

Reignfire

F - Gd(10)
A - Ex(20)
S - In(40)
E - Mn(75)
R - Rm(30)
I - Ex(20)
P - Rm(30)
Health: 145
Karma: 80
Resources: Rm(30)
Popularity: -20

Known Powers:
Solar Energy Absobtion and Generation:
-Mn plasma blasts, 5 areas
-In intensity plasma rain which covers 1 entire area
-Flight: Ex
-Body Armor: Rm

Talents: Leadership
Contacts: Locus


Bamfs
F - Gd(10)
A - Gd(10)
S - Pr(4)
E - Rm(30)
R - Pr(4)
I - Gd(10)
P - Ty(6)
Health: 54
Karma: 20
Resources: NA
Popularity: -2

Known Powers:
Teleportation: up to a mile in distance with In ability. They cannot carry anyone with them but always have initiative when teleporting.

Talents:
Contacts: Nightmare

In Brief: The Bamfs are miniature versions of Nightcrawler. They first appeared in a story Kitty Pryde told Illyana but later appeared in a Nightcrawler adventure. They are inhabitants of the Well of Worlds and they regard Kitty as their mother\creator.
At first they were cute and cudly if a little over-sexed, but recently they have become vicious little critters. They resent Lockheed (who possibly is from the same dimension) who has captured Kitty's hart so they struck a deal with Nightmare and attacked Lockheed and Excalibur. They were defeated when Pete Wisdom broke Nihtmare's hold on Excalibur.

Nightmare
F - Un(100)
A - CL1000
S - CL1000
E - CL1000
R - Un(100)
I - Un(100)
P - CL1000
Health: 3100 (see below)
Karma: NA
Resources: NA
Popularity: NA

Known Powers:
Immortality: H can never be truly killed until all dreaming beings have died.
Apparition: CL1000 magical ability of phasing.
Astral Theft: CL1000 control over the soul's of sleepers.
Image projection: CL1000 visions.
Scrying: various scrying spells of Mn effectiveness.
Force Field vs. Magic: Mn
Bands: Mn strength.
Eldritch Attack: Mn blasts of pure magical force.
Illusion Casting: CL1000
Reality Alteration: As the ruler of the Dream Dimension, Nightmare has the CL1000 ability to spontaneously reshape any aspect of it.
Other Spells: All at Mn rank.
Weaknesses: Nightmare is only tangible to sleepers. He is intangible and powerless when facing conscious beings. He can be harned by the eye of Agomotto.
Nightmare's Wand: +1CS to agility when resolving magical atacks. He can also create a CL1000 "maze of confinement".
Steed: black demonic unicorm with the following powers and stats:
F      A      S       E       R      I       P
Ex    Ex     Rm    Ex     Pr     Fe     Pr
Health: 90
Karma: 10
Powers:
-Apparition: Mn
-Dimension Travel: Mn
-Flight: Mn

Talents: Occult Lore
Contacts:


Klaw
Ulysses Klaw
F - Gd(10)
A - Ex(20)
S - Rm(30)
E - Mn(75)
R - Ex(20)
I - Gd(10)
P - Ty(6)
Health: 135
Karma: 36
Resources: Ty
Popularity: -3

Known Powers:
Body Transformation: Klaw's body is in a state of solid sound. He does not need to eat, breathe, drink or sleep. It cannot be damaged except in specific cases:
-Exposure to vaccuum inflicts Rm damage each round.
-Certain sound frequencies can cancel Klaw's natural vibrations. He must make an End.FEAT or fall unconscious.
-Attacks with weapons of vibranium inflict full damage.
-Pressence of more than 10 lbs. of Vibranium causes End.FEAT or loss of all health.
-Sonic attacks cause normal damage.
-He has In body armor for determining effects of other physical and energy attacks because he may still be slammed or stunned.
Should his health fall to 0 he loses corporeal shape and is absorbed by his sonic converter.
Sonic Convertor: His right hand has been replaced with a device of In material Vibranium:
-Sonic Blast: 10 areas, In intensity.
-Sonic Force Field projection: In
-Create sonic objects, Rm material strength.
-Create sonic creatures: following stats, they take damage normally.
F      A      S      E      R      I      P
Ty    Ty     Rm   Rm   NA  NA  NA

destroying the sonic converter forced Klaw to make a Psyche FEAT roll or fall unconscious.

Talents: physics
Contacts:


Hydro Man
Morris Bench
F - Ex(20)
A - Gd(10)
S - Rm(30)
E - Mn(75)
R - Ty(6)
I - Gd(10)
P - Rm(30)
Health: 135
Karma: 46
Resources: Pr
Popularity: -4

Known Powers:
Water Transformation: He can transform any or all of his body into a coherent watery mass which cannot be killed by transformation into vapor. He has developed the following power stunts:
-Firing jets of water which do Ex damage at 3 areas range.
-Am body armor vs. pysical attacks.
-shoot himself 3 areas and then reform.
-absorb ordinary water to heal himself for 1 point per gallon.
Weaknesses: double damage from heat and energy attacks and he can be absorbed by sponges (1-4 points of damage per round).
If Hydro-Man comes into contact with the Sandman, both their bodies are automatically fused into a single imbecillic creature of wet sand. Each man must make a Rm psyche FEAT to regain their individual form.

Talents: Seamanship, petty criminal
Contacts: Sinister Syndicate


Bullseye
F - In(40)
A - Rm(30)
S - Gd(10)
E - Ex(20)
R - Ty(6)
I - Pr(4)
P - Ty(6)
Health: 100
Karma: 16
Resources: Ex(20)
Popularity: -10

Known Powers:
Adamantium Skeleton: +1CS damage in blunt, charging or any attack that uses his body. He is invulnerable to any attack designed to break his bones.

Talents: +1CS to attack with any thrown missile. His maximum range for throwing a baseball-sized mass is 100'. Bullseye is able to use any throwable object as a deadly weapon, including hairbrushes, vases and even playing cards.
Military, Marksmanship, Explosives, Martial Arts D, pistols, rifles, knives, whips, shurikens, sais, nun-chuks, grenades.

Contacts: Deadpool


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