
F - Ex(20)
A - Ex(20)
S - Gd(10)
E - Am(50)
R - Gd(10)
I - Gd(10)
P - Gd(10)
Health: 100
Karma: 30
Resources: Rm(30)
Popularity: 5/(25 in Japan)
Known Powers:
-Plasma Generation: Un physical and Mn Heat and light damage. He can
increase his damage by +1CS but must make an Endurance FEAT to remain conscious.
-Flight: Ex(20)
-Energy Sheath: Am protection vs. energy attacks, Gd vs. physical attacks.
Talents: Martial Arts A, B, Katana, Shurikens and other traditional Japanese weapons, bilingual (English, Japanese)
Contacts: X-Men, Alpha Flight, Yoshida clan
Known Powers:
-Hypnosis: Am ability to hypnotize up to 10 people with whom he has
made eye contact. Victims get a Psyche FEAT to avoid falling under Mesmero's
influence. Mesmero has learned to alter a person's perceptions and he can
also induce full or partial amnesia. He can also force victims to follow
his orders but they get a Psyche FEAT to break free when Mesmero demands
an act that would cause them to lose karma.
Mesmero has recently learned to maintain the hypnosis of 1 person at
a range of the whole planet. He must make a power check to do so for each
day he wants to maintain contact and he cannot control others or engage
in strenuous activities.
-Illusion Generation: Am ability to create illusions with sight and
sound but not touch or smell. A psyche FEAT allows the victim to see through
the illusion. They do illusionary damage. If health is reduced below 0
the victim fall unconscious for 1-10 rounds.
-Mental Blasts: Am, 2 areas range up to 4 targets but damage -1CS for
every extra target.
Talents: Psychology
Note: Mesmero survived his apparent death at the hands of the Dark Riders
by taking control of their leader Gauntlet and making him believe he had
shot him while in fact he was forced to miss. He retained subtle control
of Gauntlet until recently.
Known Powers:
None.
Talents: Journalism.
Known Powers:
None.
Equipment:
-Flight Machines: Gd speed, Ty Body and no protection, they are armed
with 2 Ex damage guns.
-Weapons: Machine guns, knives etc.
F - Rm(30)
A - In(40)
S - Ex(20)
E - Rm(30)
R - Gd(10)
I - Gd(10)
P - Gd(10)
Health: 120
Karma: 30
Resources: Rm(30)
Popularity: 5
Known Powers:
Since the loss of his metallic wings Angel (still blue-skinned) has
regained his original powers and perhaps some more that aren't revealed
yet.
-Flight: Ex speed, Mn agility. Can reach Un speed with an Endurance
FEAT.
-Aerial Adaptations: Rm body armor against falling, Mn eye-sight.
Talents: Business (Rm), Martial Arts B, Aerial combat (+2CS)
F - Am(50)
A - In(40)
S - Gd(10)
E -Rm(30)
R - Gd(10)
I - Rm(30)
P - Am(50)
Health:130
Karma:90
Resources:Ex
Pop:0
Known Powers:
Psylockes powers were altered when she first was exposed to the Siege
Perilious and later to the Crimson Dawn.
(New power) Shadow Transportation: Psylocke can merge with the shadows
with Am ability and teleport through them up to 3 areas.
Telepathy: Am
-Psychic knives: being the summation of her psionic energy they do
Am (psychic) energy damage to a living target and the target is required
to make a Psyche FEAT vs. Ex intensity when a hit is scored, vs. In intensity
when a stun is scored, and vs. Mn intensity when a kill is scored.
-Psychic Detection: In, this means Psylocke cannot be surprised in
addition to the normal use of this power.
-Mental Probe: In, by anticipating what her opponent is going to do
Psylocke gets +2CS on her attacks, dodges or evasions. Every round she
must make a power FEAT vs. the opponents Psyche so people with a Psyche
higher than Am are immune.
Talents: Martial Arts A, B, C, D, E, Tumbling, Acrobatics Stealth, Thieving, Espionage, Oriental Weapons.
Contacts: X-teams, Brian Braddock(Brittanic) her brother.
F - Ex(20)
A - Ex(20)
S - Gd(10)
E - Mn(75)
R - Ex(20)
I - Am(50)
P - Mn(75)
Health: 125
Karma: 145
Resources: Rm(30)
Popularity: 0
Known Powers:
Little is known about Gomurr except that he is a skilled magic-user
and now the proctor of the Crimson Dawn. Despite his small and fragile
looking form he still is a formidable warrior as well.
Magic: Gomurr is a Master level sorceror and now Sorceror Supreme of
the Crimson Dawn Dimension. Gomurr has access to all spells at Mn level
and with his staff as focus can increase their effects by +1CS. He can
probably also travel the shadows now.
Talents: Martial Arts A, C, D, Weapon Master: Staff, Occult Lore
Contacts: Wolverine, Angel, Psylocke, Dr.Strange, Juggernaut.
Known Powers:
Kuragari possessed mastery over the Crimson Dawn Dimension as well
as Am level magical abilities.
He also possesses several weapons made of what seems solid shadow which
do Am damage and are made of Mn material.
Talents: Martial Arts: All, All weapon skills (except guns), leadership
Known Powers:
Undercloaks are made of shadows from the Crimson Dawn Dimension. They
can transport through and hide in the shadows with In ability and they
posses Ty body armor. They fight with In material Ninja weapons.
Talents: Martial Arts: A, C, D, Oriental Weapons
Known Powers:
None. She is blind however. (as if you didn't guess).
Talents: Housekeeping (or Deadpool will kill her)
Known Powers:
-Immortality: Cannot be killed without dispersing his atoms across
a very wide area of space. He returns to life (totally healed) in 1-10
rounds.
Talents: Martial B, Acrobatics, Leadership
Known Powers:
-Flatness: His entire body is about 1 inch thick.
-Plasticity: Rm protection from physical, Ex from energy attacks.
Talents: Leadership (he's wish)
Known Powers:
-Gateway: (likely tied to Darkforce dimension) In ability to transport
people up to 1 area away though obstacles etc.
-Levitation: Ty
Talents:None
Known Powers:
-Wings: In airspeed
-Hyper-sonics: Rm ability to instill peacefulness by using some form
of sonics.
Limitation: unable or unwilling to speak, she only uses high-pitched
whistles.
Talents:None
F - Pr(4)/Ty(6)
A - Ty(6)/Ty(6)
S - Pr(4)/Rm(30)
E - Ty(6)/In(40)
R - Ty(6)
I - Gd(10)
P - Ty(6)
Health: 20/82
Karma: 22
Resources: Ex(20)
Popularity: 15/0
Known Powers:
-Body Tranformation: Ashley can transform her body to become immensely
obbese (around 1,000 pounds). She gains the stats behind the slash and
the following powers:
--Body Armor: Rm, she can hurl bullets back for Pr damage
--Leaping: Un (100 feet)
Talents: pilotting, model
Known Powers:
None.
Equipment: Inhibitor Collar: Am ability to suppress a wearer's powers,
subtle use of the power (at Pr level or below) may work if a power check
is succesfull.
Energy Gun: Rm damage.
Talents: Marksmansgip, Martial Arts B,C, Tumbling, Espionage
F - Ty(6)
A - Gd(10)
S - Gd(10)
E - Gd(10)
R - Gd(10)
I - Ex(20)
P - Ex(20)
Health: 36
Karma: 50
Resources: Gd(10)
Popularity: 5
Known Powers:
Hypnosis: Mn mindcontrol which can affect all victims in a site as
large as Madison Square Guarden. When they awaken from his influence they
remember nothing of Ringmasters crime. Ringmaster can substitute his own
suggestions instead of the lost memories. The power comes from a device
in his hat.
Talents: Business, Leadership, Electronics
Known Powers:
None.
Juggling Balls do Pr damage up to 20 feet away, Trick cane does Ty
damage.
Talents: Comedian, Juggling, Unicycling
Known Powers:
None.
Talents: Acrobatics, aerialists.
Known Powers:
None.
Equipment:
-Cannon: If someone fires him he does Rm xharging damage.
-Mace: Ex damage.
-Body Armor: protective plates, Rm vs. physical.
Talents:
Known Powers:
Aninal Control: Gd control over her pet Python:
F Gd A Ty S Ex E Ex R Fb I Fb P Fb Health:56
-Grappling: Ex damage.
Known Powers:
Kinetic Absorbtion: Am, Maverick has regained his mutant power which
enables him to absorb kinetic energy. He releases it by raising his strength
to the absorbed level or by fueling his energy blasts. He can retain up
to 200 points before he automatically releases it.
Equipment:
Armor: Maverick battle armor gives him:
-Ex body armor
-Infrared vision
-targeting device, +1CS with ranged weapons.
Weapon: Maverick carries a machine gun with AP-bullets which do In
damage and reduce body armor by -2CS.
Talents: Marksmanship, Martial Arts A, B, C, D, E, Military, Espionage, Weapon specialist, Guns
Known Powers:
Telepathy: In(40)
Talents: Martial Arts B, C, E, Marksmanship, Detective/Espionage
Known Powers:
None.
Equipment: Isabel has manufactured various pieces of equipment for
detective/espionage and other special agent missions. She created Maverick's
weapons and armor but refuses to use deadly force herself. She does not
use most of her equipment herself but she has used:
-Neural-Synaptic Disruptor: op to 1 area the target must make an Endurance
FEAT vs. Rm intensity or be knocked unconscious for 10-100 minutes.
Talents: Engineering, Mechanics, Computer
Known Powers:
-Sickle: A high-tech weapon that inflicts In edged damage.
Stalk&Hide: In ability to remain undetected.
Known Powers:
Power Conversion: Sunspot stores solar energy which he can convert
in increased strength and resistance. He can maintain this state for 5+1d10
rounds. Several hours of sunlight allow him to transform again:
-He gains the increased strength and Rm resistance vs. physical and
Ex vs. energy attacks.
Talents: Acrobatics, Student, Bilingual (English, Portugese)
Known Powers:
-Earth Control: Mn(75)
--Create Mn damage earthquakes in four areas range.
--Create miniature volcana for Mn damage, four areas.
--Transform stone to molten lave, reshape it and let it cool in a new
shape.
-Body Armor: Gd vs. physical, Un vs. heat and fire.
-Flaming Form: Ex intensity light, Gd intensity heat.
-Lava Blasts: Mn intensity, 3 areas range. She can use them to tunnel
through material up to Mn strength or less.
-Healing: She regains her endurance rank in health every 10 rounds.
If reduced to 0 health and unconscious she will regain full health in 1-10
rounds. No check for dying is necessary. (only in contact with the ground)
Limitation: If not in contact with the ground their powers weaken.
For every 10 rounds she loses -1CS to a maximum of -3CS.
Talents: Sword, Bilingual(Latin and English), Computer, Jungle Survival, Student.
Known Powers:
Mental Probe: Un to detect emotion-laden thoughts.
Illusion Casting: Un to create a targets greatest fear or desire, targets
reduced to 0 health due to these images fall unconscious for 1-10 rounds.
Empathy: Mn with animals and shape-changers.
Talents: Hunting, Survival, Equestrian, Bows, Bilingual (English and Cheyenne)
Known Powers:
Linguistics: In
Talents: Computers (hardware and software)
Known Powers:
Possesion: Un ability to take over the minds of her victims. She must
be in the same area to take control. The victim gets a Psyhce FEAT to avoid
the effect. A similar FEAT may be attempted every half hour to shake off
the effects. Otherwise Karma can totally control her victim.
-Perform actions with both her own physical form and the possesed form
on a succesfull Psyche FEAT (1 per round).
-Possess multiple targets on a Psyche FEAT, the intensity is reduced
by -1CS for every 2 additional targets.
-Change the peception of those possessed by making a successfull power
check against the targets Psyche.
Talents: Survival (RM), Bussiness Administration, Multi-lingual (Vietnamese, English and french)
Known Powers:
Shapechanging: Warlock's techno-organic body is a mutable form, allowing
him the following power stunts:
-Increase his size from 2 feet to 200 feet.
-Reshape into functioning machines up to Mn level.
-Equip his machine selves with up to In damage energy or force rays.
-Mn ability to assume organic appearance, Am ability mimicking specific
humans.
-Create sensors.
Body Armor: Ex, if inflicted more than 40 damage from a single attack,
Warlock loses control over his form, taking on a splatered look.
Conversion: Warlock can regain lost health by converting living, organic
objects to a crystalline matrix. Warlock gains health equal to the targets
health or material strength. He does this with Mn ability and the target
can attempt an End FEAT to avoid. Warlock must make flesh to flesh contact
for this power to work.
Interstellar Travel: CL1000 ability to travel outer space. He is immune
to the effects of vaccuum.
Known Powers:
None.
She was wearing a Shi'ar space suit that provided Gd protection.
Talents: Journalism, Reporting
Known Powers:
Maggott carries 2 techno-organic slugs (one seems to be called meany).
He can absorb these into his body, only when they are released does he
gain the above stats and his body armor. He seems to control these slugs
by focussing part of his mind into them but they also seem to be able to
react autonomically. He controls them with Am ability, the slugs are made
of Mn material and can probably regenerate when Maggott absorbs them inside
his body. They possess In groundspeed and can eat through up to Mn material
with 1 round (they can eat a car within 2). Upon living beings they probably
inflict In edged damage attacking with Am ability.
Body Armor: Ex
Limited resistance to mind affecting powers: When controlling his slugs
his mind is split into multiple fractions that act as a Ex psi-screen.
Aura Reading: Maggott can sense the history of locations and items
with Am ability. If this is related to his slugs is not yet known.
Known Powers:
Not much is known about Ever so his stats and powers are subject to
change.
Teleportation: Rm (could also be the work of Fatale)
Telepathy: In
Psionic Vision: Am with a range up to 100 miles.
It is hinted that he posseses several other psionic powers.
Known Powers:
Mental Probe: Un to detect greatest fears.
Psionic Arrows: together with her Mental Probe the arrows strike at
the psyche of her opponent. They inflict Ex damage or In damage when a
victim fails a Psyche feat vs. Mn intensity. When the victim fails the
FEAT he will also fall unconscious for 2-20 rounds by a synaptic overload.
It is not clear what remains of her other powers or her Valkyrie abilities.
Talents: Hunting, Survival, Equestrian, Bows, Bilingual(English, Cheyenne), Martial Arts B, Sharp Weapons, Leadership
Contacts: SHIELD, Valkyrie, X-Force
Known Powers:
Known Powers:
Psioplasmic Bio-Field: Inches above her skin this field acts to attacks
and provides Mn protection vs. physical and energy attacks. When the attacks
are of higher than Am strength she must make an End.FEAT or be unable to
act due to the pain. She can still be stunned or slammed.
-She can use the field to do Rm blunt damage in combat.
Talents: Medicine (Rm)