November Issues (continued)


This Section contains the stats for the November issues of Heroes for Hire and Thunderbolts. These were all provided to me by Krisbab@aol.com. Thanks.

Heroes for Hire #5

ISSUE SYNOPSIS: At Oracle Inc. Dane Whitman, the Black Knight, stands vigil over his love Sersi. She, like him, recently arrived on this world but is now in the comlex medical center. The two lovers have had a tough time and currently must deal with the desruction of their bond... the Gann Josin. He remembers the events of his life (since the famous Avengers #375) and how Sersi was torn from him and the bond shattered. He remembered how lost he was when he arrived here alone and found the Avengers were dead after sacrificing themselves to defeat Onslaught. Strangely her nurse brings him out of it... her name is Jane Foster! (thor's old flame!) Elsewhere in the complex, White Tiger takes training time against the robot training partners. Iron Fist interupts and tries to come to terms with her abilities. She reveals she is more a tiger who becomes a woman. Elsewhere Jim Hammond (the original android Human Torch of WWII and administrator of the Oracle Inc.) talks to himself as Luke Cage walks in. It is played off but I begin to suspect multiple personalities in the shell but who the other is is a mystery. Cage sneaks off for a secret communication with the Master of the World. He tells the Master of the coming of Sersi and her warning that the Celestials are returning to earth. Then everyone is called to the infirmiry as Sersi awakens.
Sersi reveals what has happened to her. When she and Dane were separated, she was thrown to Lemuria... homeplace of the Deviants (who are, with the Eternals, counted among the races created by the Celestials millenea ago.). She was taken before a huge golden statue that resembled their former high priest Ghaur. As they worshipped a force filled it and animated it... it is Ghaur. Thena is also brought out, an unwilling servant who tries to help her children. Ghaur revealed he did indead die in his battle for the Serpent Crown but also evolved. He has seen the return of the Celestials and plans to create a new uni-mind for Deviants and eternals to take over a Celestial and destroy the others. His plan needs both Sersi and Thena to succeed. She is about to be forced to do as he requested when Kro's Kommandos arrive and rescue her and tell her to go for help (Avengers, Black Knight or whoever) This brings her to the present.
She offers to Hire the team by transmuting things to gold. They accept and work on how to get to Lemuria... it is here revealed that the CEO of Oracle Inc. is a powerful Atlantean (perhaps Namor?) and a woman rules in his stead who demanded that they be helped to Lemuria( Namorita). They go, most in an Atlantean sub, and Dane on his flying horse Strider who can fly through any element including water and he can breath too. They soon arrive at Lemuria to find Ghaur and the Deviants as well as Kos' Kommandos (minus Kos) awaiting them... battle is joined and the issue ends.

Heroes for Hire

The Heroes for Hire team is a mercenary group of heroes that will for a fee that is usually donated to charities or used for the upkeep of Oracle Inc. The team is currently going through some growing pains as the membership status of the Hulk and Hercules is unknown. The current team in this issue is Iron Fist, Power Man, White Tiger, and Black Knight. Jim Hammond is acting administrator on behalf of Oracle Inc.
White Tiger
Fi - RM
Ag - AM
St - GD
Re - TY
In - RM
Ps - EX
Health- 120
Karma- 56
Resources- FE(2)
Popularity:5

TALENTS: Acrobatics, Martial Arts A, B, C, D, E, Stealth, Tracking

CONTACTS: Oracle, Heroes for Hire, Others to be revealed

POWERS:
1.Claws: IN(40)
She has natural weapons that are IN rank material, and cause EX rank damage.
2. Battle Rage: AM(50)
She can usually hold her humanoid shape, but in stressful situations (expecially combat), she must make a psyche feat. If it fails, she reverts to her true form... that of a mystical tiger. If she gets a green or yellow result then she retains a generally humanoid shape but with feline features, growing hair, etc. On a red result she suffers no penalty to her appearance. She can voluntarily fail this feat. The Judge may also adjust CS as the situation warrants. Once in her true tiger form she must make a psyche feat to return to humanoid form.
3. Alter Ego:
Fi- RM Ag- GD St- EX En- RM Re- PR In- RM Ps- TY
Health- 90 Karma- 40 Resources- N/A Popularity- 0
In this form she has the following capabilities
* Fangs- In edged damage.
* Claws- In edged damage.
* Heightened Senses- She can follow scent with AM ability. She has RM hearing and can hear footsteps up to 3 areas away, No penalties in normal darkness.
POWER MAN
(Luke Cage)
Fi- Rm
Ag- GD
St- IN
En- AM
Re- GD
In- EX
Ps- TY
Health- 130
Karma- 36
Resources- PR
Popularity: 18

TALENTS: Martial Arts A, E, Law Enforcement, Criminal Skills

CONTACTS: Iron Fist, Fantastic Four, Avengers, Defenders, Heroes for Hire

POWERS:
1. Invulnerability: IN(40)
Resist both physical and Energy attacks with In ability.
2. Regeneration: PR(4)
He can accelerate his healing rate 3 fold above normal.
IRON FIST
(Danny Rand)
Fi- IN
Ag- RM
St- GD
En- EX
Re- GD
In- IN
Ps- MN
Health- 100
Karma- 125
Resources- PR
Popularity- 20

TALENTS: Martial arts A, B, E,

CONTACTS: Power Man, Xmen, Nightwing Restorations.

POWERS:
1. Chi: Special
Fighting, Agility, Strength, OR Endurance may be raized temporarily by 1 rank for 10 turns. It requires 1 turn of meditation and a psyche feat to activate, and once it wears off his health temporarily drops by 25 points!
2. Iron Fist: Special
Once per day, he can deliver a devestating blow. A psyche check is required to determine damage of the attack as follows...
Green Feat- Incredible damage
Yellow Feat- Amazing damage
Red Feat- Monstrous damage
This is not without cost! Green or Yellow Feats impose a temporary loss of 50 health points. On a red feat he will fall unconcious for 1-10 turns.
BLACK KNIGHT
(Dane Whitman)
Fi- RM
Ag- EX
St- GD
En- GD
Re- GD
In- TY
Ps- TY
Health- 70
Karma- 22
Resorces- EX
Popularity- 40

TALENTS: Weapon Specialist- Sword, Horsemanship, Genetics, Physics, Repair/Tinker

CONTACTS: Avalon, Dr. Strange, Avengers, Heroes for Hire, Crystal, Sersi, Ultra Force

POWERS: None
EQUIPMENT:
1. Elven Armor:
Gives EX rank protection from Physical attacks.
2. Shield Of Night:
Made of CL1000 material. It can absorb 80 points of damage per turn if used as a defensive weapon an reduces slam/stun results against him by -4CS! Falling damage can also be absorbed. As a special ability it can also absorb energy attacks up to UN rank and rechannel it (through the sword of light) to a different target. An endurance roll must be rolled by the weilder or be fatigued for 1-5 turns.
3. Sword Of Light:
Made of CL1000 material. It causes RM edged damage in combat and will fire energy absorbed by the shield of night as a bolt of force with a 3 area range.
4. Necklace:
When Black Knightspeaks the word Avalon it causes the above three items to vanish to be replaced by a necklace. All he need do to return his equipment is again say Avalon.
STRIDER (Dane's Mount)
Fi- GD Ag-EX St- RM En- GD Re- GD In- TY Ps- TY
Health- 70 Karma- 22 Resources- N/A Popularity- 0
TALENTS: Running (up to PR land speed), Mount ( rider +1 CS to feats in flight)
CONTACTS: Avalon, Dane Whitman
POWERS:
1. Dimensional Travel: UN(100) Strider has the UN ability to travel from Avalon to any dimension Dane Whitman calls him from. Certain effects may prevent this.
2. Winged Flight: IN(40) Strider has 2 great feathered wings. With them he can fly at up to IN air speed. Strider is +1CS to feats involving control in flight.
3. Elemental Travel: UN(100) Strider has the Unearthly ability to travel through any element as if through air. While only air and water have yet been seen... it is assumed fire and earth can laso be traversed. A side effect of the power is that Strider and his rider are both able to breath and pass unharmed through the element.
4. Natural Weapons: GD(10) He has hooves that can strike in combat for GD blunt damage.
JIM HAMMOND
(Former Human Torch Of WWII)
Fi- EX
Ag- EX
St- EX
En- RM
Re- TY
In- TY
Ps- EX
Health-90
Karma- 32
Resources- GD
Popularity- 30
TALENTS: Law Enforcement, Trivia (1940's -1950's)

CONTACTS: Oracle Inc., Heroes for Hire, Avengers, Captain America, Namor

POWERS:
1. Android Body:
He is a synthezoid that was created in the 1940's. This gives him UN rank resistence to disease and allows him to be a universal donor. His blood can be used to replace any human blood.
LOST POWERS:
1. Fire Control/ Fire Generation: Currently deactivated

ETERNALS

The Eternals are one of two powerful races that were created by the Celestials. In this story two Eternals have large parts... they are Sersi and Thena. As you will see most Eternals have identical powers, but at different levels. They also have a special ability to form what is called the UNI-MIND. The Uni-Mind is posible when more than 100 Eternals are at one location and allow the formation of the Uni-mind. It is an energy creation that resembles a huge brain with CL1000 abilities under the control of the Eternal Leader. It has CL1000 reason and as a parlimentary device to gather a consensus for Eternal affairs. It also has undetailed offensive powers. If fewer than 100 Eternals try to form a unimind, it is a percentage of the full power... ie. 85 Eternals form a Unimind only 85% as powerful as the standard.

SERSI

Fi- GD
Ag- RM
St- AM
En- AM
Re- EX
In- RM
Ps- IN
Health- 140
Karma- 90
Resources- RM
Popularity- 25

TALENTS: Dancing, Connoisuer, Martial Arts A, C, E, Wrestling, Multi-Lingual

CONTACTS: Dr. Damien, Eternals, Avengers, Black Knight, Heroes for Hire

POWERS: Typical to all Eternals
1. Invulnerablity: Special
Invulnerable to heat, cold, energy, electricity, radiation, toxins, disease, and aging. Only affected by KILL results that would scatter their atoms over large areas of space.
2. Cosmic Energy Manipulation: AM(50)
Can manipulate Cosmic energies at AM rank. Her variation allows her to fire beams of force, heat, or light from her eyes for Am rank damage.
3. True Flight: Shift Z
She can fly at Shift Z speeds or the equivalent of 50 areas per round.
4. Illusion Generation: AM(50)
She can create impressive illusions that affect all 5 senses at AM rank abilities.
5. Levitation: Shift X
She can levitate herself and others at Shift X ability.
6. Matter Transmutation: UN(100)
She has the UN rank ability to alter molecular structures allowing her near unlimited power in altering all forms of inorganic matter.
7. Mind Control: EX(20)
She can control the minds of Eternals, Deviants, and Humans at EX rank of ability. She needs a green psyche feat against EX resistence.
8. Telekinesis: IN
Cosider her strength at IN with this power. She can as a power stunt form a shield of force that grants EX protection.
9. Telepathy: EX
She is an EX rank telepath with all benifits thereof. She can communicate telepathically, but deviants are immune.
10. Teleportation: Shift Z
She can teleport up to 400 areas away but must make a red psyche feat and red endurance feat or be paralysed for 1-10 rounds with pain. (karma cannot affect this roll)
11. Uni- Mind: Like all eternals she can form the Unimind.
THENNA
Fi- RM
Ag-RM
St- AM
En- MN
Re- RM
In- RM
Ps- RM
Health- 185
Karma- 90
Resources- RM
Popularity- 0
TALENTS: None Known

CONTACTS: Eternals, Kro

POWERS: Typical to all Eternals
1. Invulnerablity: Special
Invulnerable to heat, cold, energy, electricity, radiation, toxins, disease, and aging. Only affected by KILL results that would scatter their atoms over large areas of space.
2. Cosmic Energy Manipulation: UN(100)
Can manipulate Cosmic energies at UN rank. Her variation allows her to fire beams of force, heat, or light from her eyes for UN rank damage.
3. True Flight: Shift Z
She can fly at Shift Z speeds or the equivalent of 50 areas per round.
4. Illusion Generation: RM(30)
She can create impressive illusions that affect all 5 senses at RM rank abilities.
5. Levitation: Shift X
She can levitate herself and others at Shift X ability.
6. Matter Transmutation: AM(50)
She has the AM rank ability to alter molecular structures allowing her near unlimited power in altering all forms of inorganic matter.
7. Mind Control: RM(30)
She can control the minds of Eternals, Deviants, and Humans at RM rank of ability. She needs a green psyche feat against EX resistence.
8. Telekinesis: IN
Cosider her strength at IN with this power. She can as a power stunt form a shield of force that grants EX protection.
9. Telepathy: EX
She is an EX rank telepath with all benifits thereof. She can communicate telepathically, but deviants are immune.
10. Teleportation: Shift Z
She can teleport up to 400 areas away but must make a red psyche feat and red endurance feat or be paralysed for 1-10 rounds with pain. (karma cannot affect this roll)
11. Uni- Mind: Like all eternals she can form the Unimind.

DEVIANTS

Deviants are the second great race created by the Celestials. All of them have unstable genetic structures. No too Deviants resemble each other precisely. When creating a deviant character you can choose between a one time +2CS to strength or rolling 2 random powers. The are a technically advanced people.
TYPICAL DEVIANTS
Fi- GD Ag- TY St- TY En- GD Re- GD In- PR Ps- PR
Health- 32 Karma- 18 Resources- N/A Popularity-(-10)
TALENTS: Typically the sciences
CONTACTS: Other Deviants
POWERS:
Create them as normal but give them a choice of whether to accept a permanent +2CS to Strength, or to roll 2 additional random powers.
KRO
Fi- RM
Ag- RM
St- EX
En- RM
Re- IN
In- IN
Ps- AM
Health- 110
Karma- 130
Resources- RM
Popularity- (-5)

TALENTS: Tactics (+2 CS to reason feats), Military, Leadership

CONTACTS: Thenna, Eternals, Deviants

POWERS:
1. Molecular Control: UN(100)
Kro has UN control over his body on the molecular level. This allows him elasticity at RM level and he can alter his appearance like putty. This cannot alter his skeletal makeup, his weight, or disguise his skin color.(light red)
2. Regeneration: EX(20)
He has Excellent rank regenerative abilities.
3. Resistence: TY(6)
He has a Typical rank resistence to disease.
EQUIPMENT:
1. Infrared Goggles:
These goggles, when worn, grant GOOD infravision.
2. Deviant Weaponry:
Deviant scientists are expecially dedicated to weapon technology and are on par with Dr. Doom. Kro as a leader among the Deviants, has access to all these weapons which includes the following range weapons. IN energy or force, RM flame, Am ensnarring missle, Un paralysing touch.
KARKAS
Fi- TY
Ag- PR
St- AM
En- IN
Re- EX
In- GD
Ps- EX
Health- 100
Karma- 50
Resources- GD
Popularity- 0

TALENTS: Student, Philosophy, Photographic memory

CONTACTS: Thenna, Eternals, Deviants, Kro

POWERS:
1. Mutated Body: Special
A freak even by deviant standards, Karkas is covered with a tough red elephant like hide. This gives him AM rank armor skin. He has no hair, no outer ear, and six claw lice didgits that do not let him grasp correctly.
RANSAK
Fi- RM
Ag- RM
St- EX
En- RM
Re- TY
In- EX
Ps- TY
Health- 110
Karma- 32
Resources- FE
Popularity- 1

TALENTS: Sharp Weapons, Martial Arts A, B,

CONTACTS: Eternals, King Sunen

POWERS:
1. Killing Frenzy: Special
Boosts strength and endurance to IN and his health to 140 pts. and the equivalent of Poor body armor. He must make a red psyche feat to come out of the frenzy. (or a yellow feat if Thenna tries to affect him or the only opponents left are friendly)
WEAKNESS:
1. Love Of Combat:
He must roll a yellow psyche feat to avoid charging into combat whenever a given situation looks as if it MAY get violent.

FORMER DEVIANTS

Ghaur was once the priest of the deviants, but he died in his quest for the Serpent Crown. He then rose to the next level... becoming pure psionic energy. The gold idol it currently inhabiting is golden and over 40' tall.
GHAUR
Fi- AM
Ag- GD
St- AM
En- UN
Re- UN
In- MN
Ps- UN
Health- 210
Karma- 275
Resources- AM
Popularity- (-10) 40 with Deviants

TALENTS: Photographic Memory (all deviant genetic codes), Leadership, Occult Lore

CONTACT: Deviants, Lemuria

POWERS:
1. Mind Control: AM(50)
Am mind control over all deviants whos' genetic code he has memorized (all but Kos' who can alter his genetic makeup)
* He can alter the malable aspects of a gene structure so he might bestow a new body alteration up to AM rank, or kill the Deviant with a lethal mutation.
2. Telikinesis: UN(100)
His true form is pure psionic energy. He has the UN ability to telekinetically animate his golden statue of 50'. He has a power stunt.
* He can fire a blast of pure telekinetic force at a range of 3 areas from his mouth for MN damage
3. Psionic Backlash: UN(100)
He can unleash a wave of UN psionic Stunning energies against one target per turn. The victum must make a psyche feat or be stunned 1-10 rounds.

Thunderbolts #8

Issue Synopsis: We have guest stars galore this month! The first panel even spotlights the Friendly Neigborhood Spiderman. The action starts as a battle royale goes on between the Elements of Doom (all 109+ of them) and New York's already depleted heroes. We see Spiderman, Heroes for Hire, the New Warriors, Daredevil, Darkhawk, Swordsman, and Magdalene. They have a stalemate. Meanwhile, Citizen V gets what he wants, J.W. Bridge finally releases the Avengers files to him. The problem is that the Avengers encrypted them. Inside the Elements of Doom fortress most of the Thunderbolts have been brought low. Meteorite, Jolt, and Atlas are prisoners. Techno is dead, and Songbird is alone against the enemy.
Songbird manages to reach and free Dr. Vasily Khandrovitch, creator of the Elements of Doom but now their prisoner. He agrees to help her. Then the pair discovers that Techno survived (sort of). He managed to upload his conciousness before he died and combined them with ingram files in his tech-pak. He managed to then absorb a few odds and ends and is a morphic robot now.
They free their friends and once that is done they devise a plan to destroy the Elements by using a creation flaw. Techno becomes the weapon and the day is won as the citadel is destroyed. The battle outside ends soon after.

ELEMENTS OF DOOM

These constructs are definately a force to be reckoned with. The premise is that each one is made up of a single pure element. They were created by Dr. Vasily Khandrovitch. There are theoretically 109 of them so can not all be listed here. I do however include a simple creation guide along with a list of spotlighted characters in this book. There are four main TEMPLATES to be used below. To these you can usually add one power typical of the element (ie. corrosive touch for an acidic element) plus the limited ability to morph shape at GD rank. You are also not limited to the 109 known elements. Additional powers should be routinely limited to MN rank.
MINERAL TEMPLATE: Each is a single solid non metalic element. They have all properties and weaknesses of that element. They are immune to poisens and diseases of normal humans. Attacks that normally would affect the element, are +1 against them. Also initial health is doubled, and body armor equal to the material strength of the element.
LIQUID TEMPLATE: These elements are liquid at normal tempetures. They can move at will and all have a psyche of Ex to hold their shape. If frozen the creature is immobilized but takes no damage. Vaporization will cause the Element to roll against a KILL result. If a pourous material is available, they also have a limited phasing ability to pass through such materials. It requires an Am intensity agility feat to siphon off any of the creature. If swallowed the creature can force it's host to roll against a kill result every turn.
GASEOUS TEMPLATE: Completely composed of one gaseous element. They can retain integrity in the face of Am intensity winds. The can freely move in any direction as if with a flight power of GD rank, but cannot move freely in vacuum. Immobilized if converted to liquid or solid but take no damage. The can condense to 1 cubic foot and expand to the size of a shopping mall with adjustments to properties as the Judge sees fit. Inhaling such a creature is dangerous as the can stop needed gases from the lungs (roll vs. kill). They can phase through porous materials.
METALIC TEMPLATE: Cosider them to have a body armor equal to the material strength of the metal they are made of. They also have a physical strength of the material strength -1 CS. ( ie. an Amazing metal Element of Doom has a strength of Incredible)

EXAMPLES (characters and additional powers)
Halfnium- Electron energy emmision AM damage.
Sodium- Explodes when exposed to water. 1 area AM blast.
Chlorine- Poison
Thallium- Poison
Arsenic- Poison
Bromine- Corrosive gas emmision EX damage/ intensity.
Helium- Invisibility, Voice alteration.
Euphorium- Leadership talent
Gold/Silver- Soft metals can use the Elongation power.
Radium/ Californium/ Neptunium/ Uranium/ Plutonium- Hard radiation emmision.

THUNDERBOLTS

The Thunderbolts are often different than they once were as the Masters of evil. Here are my interpritations of the team as of issue 8!
CITIZEN V
Hemut Zemo (Baron Zemo)
Fi- EX
Ag- GD
St- GD
En- EX
Re- IN
In- GD
Ps- GD
Health- 70
Karma- 60
Resorces- 30
Popularity 30(-10)

POWERS: None

TALENTS: Chemistry, Biology, Biochemistry, Zemo Devices, Martial Arts B, Sword Mastery (+2 CS to FI )

CONTACTS: Primus, Mother Superior, Red Skull, Masters of Evil, Baron Strucker

EQUIPMENT:
Sword- Am material strength, Good Edged Damage (10)
V- Wing- Can hover, travels at RM air speed.
ATLAS
Erik Josten ( Goliath )
Fi- EX
Ag- GD
St- IN
En- MN
Re- TY
In- PR
Ps- PR
Health- 145
Karma- 14
Resources- 10
Popularity- 30(-10 )

POWERS:
1. Enlargement- UN(100)
He can grow larger but his powers are in the process of changing. In normal conditions he has a max height of 30' (UN rank) and if he tries to exceed this he will loose cohesion. It has been discovered that if he is angry then he can exceed his rank by +2 CS for a max height of 50'! He can use his current HEIGHT RANK in place of strength for feats that use strength. His ABSOLUTE max strength is UN from growth.
2. Body Armor- AM(50)
His dense flesh st greater than normal height acts as Amazing protection from physical and energy attacks.
LOST POWERS:
1. True Invulnerability-
As issues 5 and 6 revealed, Atlas' cells are almost human again. Although the theory has not been tested it is beleived that he has lost the invulnerability to tempeture, life support, and agelessness.

TALENTS: Wrestling, Criminal Activities.

CONTACTS: Enchantress, Red Skull, Mandarin, Count Nefaria, Grim Reaper, Masters of Evil, Dr. Malus, Thunderbolts.
TECHNO ( Robotic Form)
Norbert Ebersol
Fi- EX
Ag- Gd
St- RM
En- MN
Re- IN
In- EX
Ps- GD
Health- 135
Karma- 70
Resources-TY
Popularity 10 (-10)

TALENTS: Electronics, Engineering, Repair Tinker

CONTACTS: Masters of Evil, Thunderbolts.

POWERS:
1. Morphic Form: MN(75)
Techno's new 'body' is made up of his Tech-Pac and a few odds and ends. He now has the MN ability to alter his form... usually to create useful devices as his Tech-Pac once did. He can utilize of become any device that does not exceed his own mass. See his description above forthe types of devices he is likely to create. He is still limited to MN rank abilities or Tech rank, and also limited to Am damage potential. His morph is at will. As a power stunt he can meld with other electronics or machines by touch. He can then control them as if they were part of his body. Max area of 1 area by touch.
2. Binary Mind: Special
Techno's surface conciousness was uploaded and combined with Engram files that allowed him to use the Tech-Pac to create a new body. He has the UN ability to link with electronics and computers, and to do calculations quickly. So he has a +2 Reason to determine complex puzzles, mathmatic equations, or encryption attempts.
3. Immunities: Special
He is immune to the poisens and diseases of normal humans, disease, or aging.
4. Armor Skin: IN(40)
His new form can be treated as IN protection from Physical attacks.
5. Sensors: RM(30)
He has RM sensors and can use this power rank in leiu of Intuition checks. Also has RM infra red sensors.
MACH-1
Abner Jenkins (Beetle)
Fi- GD
Ag- GD
St- EX
En- EX
Re- EX
In- RM
Ps- TY
Health- 60
Karma- 56
Resources- EX
Popularity- 30 (-10)

POWERS: None, they are all the result of the Mach one suit.

TALENTS: Electronics, Repair/ Tinker

CONTACTS: Justin Hammer, Foreigner, Egghead's Masters of Evil, Tinkerer, Thunderbolts.

EQUIPMENT:
Mach-1 Armor- It is technically a Mobile Armored Cyber Harness. He built it and it has benifitted by the modifications made by Techno.Anyone who wears the suit gains a +2 CS to both strength and endurance. Without the suit then Abner's strength and endurance falls to typical. It has the following features.
* ROCKET-(EX) He flies by rocket like thrust. He can acheive a max speed of 30 areas/ turn, but only half that in compressed areas such as cities. He can push 800 lbs.
* BODY ARMOR-(EX/RM) As part of the overall design the armor grants a certain level of protection. It is reinforced magnesium with a microwave power source. It gives EX protection from physical attacks and RM protection from energy and tempeture attacks.
* RESISTENCE-(MN) With spiderman in mind, he used a no stick alloy of magnesium that can counter up to MN rank adhesives.
*WEAPON SYSTEMS
-Submachine Guns- 7 areas, 1 burst/turn, 7 burst clip ammo with mercy bullets ( RM stun ability PR dam), hit up to 3 adjacent targets,
-Missle Launcher- form wrist he can fire his mini missles. He has one in particular that does MN rank explosive damage in same area. His missles have a Body- EX, Control- IN, Speed- EX air speed and enough fuel for 3 turns.
-Grenade Launcher- 3 area range, 3 launchers for a rate of fire of 3/2 turns, He has used knockout gas and smoke grenades.
* FLIGHT COMPUTER-(EX) This onboard flight computer that grants EX manuverability, and also a +2 CS to any agility FEAT that involves manuvers or turns.
* TARGETTING COMPUTER- This computer grants +2 CS to agility to fire the suit's weapons systems.
* COMBAT COMPUTER- Against specifically programmed targets only, the suit anticipates the opponent's movements. This Raizes Combat and Agility by +2 CS against that opponent. He currently has programs on Spiderman, Ironman, and Daredevil.
METEORITE
Dr. Karla Sofen (Moonstone)
Fi-GD
Ag- EX
St- AM
En- IN
Re- GD
In- GD
Ps- RM
Health- 120
Karma- 50
Resources- GD
Popularity- 50(-15)

TALENTS: Medicine, Psychiatry, Streetwise

CONTACTS: Dr. Foustaus, Masters of Evil, Thunderbolts

POWERS: From the Moonstone inside her.
1. True Flight- RM(30)
She can fly with no obvious means of propultion. She can 'fly' through water at about half speed.
2. Light Emmision-AM(50)
She can create light from all over the spectrum. She can send light in powerful bolts that cause AM damage and can slam/stun opponents of up to UN endurance. She can also create coherant laser light with a range of 20 areas at AM damage.
3. Phasing- AM(50)
Although it is not revealed in this book it is assumed she has not lost this power. She can phase for a period equal to the time she can hold her breath.
EQUIPMENT:
Armor- It is believed her armor gives her EX protection from physical and energy attacks.
SONGBIRD
Mimi Schwartz (Screaming Mimi)
Fi- EX
Ag- EX
St- RM
En-RM
Re- TY
In- TY
Ps- TY
Health: 100
Karma- 18
Resources- TY
Popularity- 30 (-5)

TALENTS: Wrestling, Acrobatics

CONTACTS: Masters of Evil, Roxxon Oil, Grapplers, Thunderbolts, Angar the Screamer

POWERS: None- at the death of Angar the screamer her scream of anguish destroyed her voice powers. All powers are now from the carapice created by Techno from technology stolen from the Klaw.

EQUIPMENT:
Sonic Carapice- Worn on her upper body. Grants the following...
*FLIGHT-(PR) She can create wings of solid sound and propell herself through the air. She can safely move at 1/2 her max speed in closed areas like cities. She may be faster but I've not seen it in the books. She is still learning to fly well.
*SONIC CREATION-(EX) She can create solid objects of rank EX material strength. She has a max range of 4 areas for this power. She has a power stunt where she will throw sonic weapons like knives with her voice. Use thrown combat rolls.
*SONIC GENERATION-(AM) She can use the carapice to make a same area force attack of rank AM intensity.
*SONIC STUN-(AM) She can force all in her same area, or all in a 4 area strait line to succeed in an Endurance Feat or be unconcious for 1-10 turns.
JOLT
Hallie Takahama
Fi- RM
Ag- IN
St- GD
En- IN
Re- TY
In-TY
Ps- TY
Health- 120
Karma- 18
Resouces- FE
Popularity 30

TALENTS: Student, Martial arts B,

CONTACT: Thunderbolts,

POWERS:
1. Electrical Resistence- UN100
She has the ability to resist all electrical attacks of up to UN rank, or intensity.
2. Electrical Generation- IN40
She has a great amount of natural energy witch attributes in part to her hyper nature. It can also be given off in electrical streems. She must touch a target to affect it and can the causr rank damage.

NEW WARRIORS

The New Warriors lost their book about the time of Onslaught and have only been a background feature. This is the first active appearance I know of since their book ended.
NIGHT THRASHER
Dwayne Taylor
Fi- EX
Ag- RM
St- GD
En- RM
Re- GD
In- GD
Ps- IN
Health: 90
Karma- 60
Resources- IN
Popularity- 3

TALENTS: Guns, Martial Arts A, B, E, Acrobatics, Tumbling, Buisiness, Criminology, Detective, Computers, Electronics,Leadership, Heir to a fortune

CONTACTS: New Warriors, Buisiness contacts, Street informants

POWERS:
1. Mental Barrier-UN(100)
He has for some reason shown an UN rank resistence to Telepathy and Mental Probes.
EQUIPMENT:
1. Armor: His armor grants him GD protection from physical attacks and EX protection from heat or fire. It also has the following features.
* Hydraylics- Good leaping, run 3 areas/ turn, and +1 to strength (max of EX)
* Pepper Spray- Victum makes En feat or spend 1-10 turns blind and choking at -2 CS to all feats. Fires from right wrist.
* 3 Plastique Packs- Rm rank explosion in 1 area.
* 3 Napalm Gel Packs- In rank energy damage 1 area, Gd fire burns until put out.
* 3 Cordite Packs- Ex explosive damage.
* Magnesium Flare- Rm intensity light. Burns about 1 hour.
* Smoke Pellets- Gd intensity smoke screen, 1 area.
* Spur Jacks- Typical puncture ability used to puncture normal tires.
* Incendiary Caps- Gd fire creation.
* Ball Bearings- Victum must make an agility feat or fall.
* Spring Blade- Does Gd rank edged damage.
*Adamantium Garrote- From his left wrist. Usable as normal, but on a red feat it can strangle a victum. The victum is permitted an Endurance feat each turn to avoid unconciousness for 1-10 turns. The victum will die 10 turns after unconciousness if not released. Does Ty rank edged damage, and can cut through armor less than MN rank.
2. Helmet: The helet also has many functions as shown below.
* Voice Scrambler- Rm ability.
* Telescopic Vision- Ex range
* Breathing Apparatus- 5 minutes of air.
* Infra-red Vision- Gd ability vision in darkness.
* Camera/ Filmpack- Un recording ability for 5 min.
* Enhanced Hearing- Ex intensity.
3. Backpack: Has the following features;
* Escrima- Has 2 detatchable escrima sticks for Rm blunt damage.
* Pistol- Hidden Uzi causin Ex damage to up to 3 adjacent targets.
4. Skateboard: Locked on the Backpack assembly or on the right fore arm. It has GD material strength and can be used as a Gd shield. It has a sping loaded blade hidden in the front that can do Ex edged damage. He has Good speed posible with good control and good Body while on the board.
NOVA
Richard Rider
Fi- RM
Ag- EX
St- RM
En- RM
Re- TY
In- TY
Ps- TY
Health- 110
Karma- 18
Resources- Pr (In)
Popularity- 20

TALENTS: Martial Arts B

CONTACTS: New Warriors, SHIELD

POWERS:
1. Flight- ShX
He can reach up to Shift X speeds. The drawback is that he needs an agility feat for any turns attempted at speeds over Rm air speed.
2. Body Armor: RM(30)
He has Rm rank protection from both Physical and energy attacks.
EQUIPMENT:
Uniform: It grants him a 6 hour air supply, Ex radio reception, Ex protection vs. extreeme tempetures, Gd rank infra-red sensor in helmet.
JUSTICE
Vance Astrovik
Fi- GD
Ag- GD
St- TY
En- GD
Re- GD
In- GD
Ps- IN
Health- 36
Karma- 60
Resources- Pr/ In
Popularity- 5

TALENTS: Computer, Space Exploration, History (Heroes/ villans)

CONTACTS: New Warriors, Captain America, Thing

POWERS:
1. Telekinesis: IN(40)
In a nutshell this power can allow Justice to do things as if he had a strength equal to his power rank. In has In range and the following powerstunts. He can increase his rank to MN for short periods at a great cost. For every shift above IN he raises it he must loose 1 health point every turn. He must also roll an endurance feat or be stunned. He can also do multiple power stunts in a turn but will loose 1 health point per power stunt over the first every turn.
* Levitate- Gd air speed.
* Psychokinetic blast- 1 area range, IN damage.
* Force Field- For himself and others with In protection.
FIRESTAR
Angelica Jones
Fi- GD
Ag- GD
St- TY
En- RM
Re- TY
In-PR
Ps-EX
Health-56
Karma- 30
Resources- PR
Popularity- 0

TALENTS: Student,

CONTACTS: Professor X, White Queen, Cannonball, Warpath, Spiderman, Spiderman II (deceased), New Warriors

WEAKNESS: If under great stress she must make an Am rank feat or accidentally loose control of her powers and melt something. (no longer valid)
POWERS:
1. Invulnerability: Special
She is totally unaffected in anyway by microwaves.
2. Microwave Manipulation: AM(50)
She can absorb, then project and control microwave energy at AM rank. The following are power stunts... most of which Emma Frost helped her develop while with the Hellions.
* Energy Blast- 3 area range, Un damage to organic, Mn damage to inorganic.
* Heat Generation- 1 area radius, in 1 turn she can generate heat of MN intensity sufficient to catch a street on fire. She can also throw microwave bubbles of heat up to 2 areas away with MN melting ability.
* Flight- TY air speed, EX manuverability, and can carry EX weight.
* Heat Shield- She can melt with AM ability normal projectiles that pass through her shield.
* Disrupt Electrical Equipment: Ex
* Disrupt Mental/Emotional Control: Am
(These latest two, and the fact that she no longer has a weakness, has been pointed out to me by FireStar01@aol.com. The last one was until now shown only once.)
RAGE
Elvin Holiday
Fi- RM
Ag- GD
St- MN
En-MN
Re- GD
In- GD
Ps- GD
Health- 190
Karma- 30
Resorces- FE
Popularity- 0

TALENTS: None

CONTACTS: Avengers, New Warriors

POWERS:
1. Body Armor: IN/RM(40/30)
He has IN rank protection from physical attacks anf RM protection from energy attacks.
2. Lightning Speed: RM(30)
He can move at Remarkable land speed (6 areas per turn)
SPEEDBALL
Robbie Baldwin
Fi- GD
Ag- GD
St- TY
En- EX
Re- TY
In- TY
Ps- PR
Health- 46
Karma- 16
Resources- PR
Popularity- 2

TALENTS: Tumbling, Martial Arts E, +1 Cs to charging attacks,

CONTACTS: Avengers, New Warriors, Spiderman, Dr. Benson

POWERS:
1.Speedball Effect: Special
This odd power activates any time he causes or takes poor damage or better through physical attacks. It allows him to leap RM distances (6 areas) and rebound off objects without injury. When the power is activated he automatically has his costume manifests. Each bounce causes th appearance of bubbles of PR intensity light. If in an enclosed area and the power is activated his lights will confuse opponents inposing a penalty of -1 CS to -3 CS on visual intuition feats.

THE FORMER GATHERERS

This pair are lovers and have run with and against the Avengers since their appearance in this world. They are an Alternate Earth Swordsman and a woman named Magdalene. They spent much of their career following a man called Proctor who was later revealed to be an alternate earth version of Dane Whitman... the Black Knight, who was out to destroy all variants of Sersi. They have, since leaving Proctor, and the Gatherers, remained on this earth to fight for right.
SWORDSMAN
Phillip ???
Fi- RM
Ag- EX
St- GD
En- EX
Re- TY
In- TY
Ps- TY
Health- 80
Karma-18
Resources- EX
Popularity- 30

TALENTS: Weapons Master (Sword)

CONTACTS: Avengers, The Gatherers

POWERS: None
EQUIPMENT:
1. The Mwakluan Sword:
It is made of Monstrous material, causes 10 pts edged damage and 16 points blunt damage. He also has the following powers associated with the sword.
* Disentegrator- Rm damage to non living targets.
* Electrical Attack- Fire a bolt for RM damage.
* Flame Blast- Fire a flame for IN intensity and damage.
* Kinetic Bolt- RM rank force bolt.
MAGDALENE
Magdalene ???
Fi- IN
Ag-EX
St- IN
En- RM
Re- TY
In- GD
Ps- TY
Health- 130
Karma-22
Resources- PR
Popularity-5

TALENTS: Blunt Weapons, Wrestling

CONTACTS: Avengers, The Gatherers

POWERS: None yet revealed
EQUIPMENT:
1. Body Armor:
This grants her Gd rank protection from physical attack forms.
2. Power Lance:
The lance has not been used often enough to know all it's abilities but it is used in blunt combat for EX blunt damage. It has UN rank resistence to Molecular control. It also has the following abilities.
* Rebound energy attacks that target the lance up to RM intensity back on whoever posseses the power.
* Fire a blast of energy up to 2 areas for IN rank damage. If someone grabs the lace against her will she can also cause an AM rank stunning charge.
* Reality shift- She can use the staff it is beleived... to teleport accross alternate realities!

UNAFFILIATED HEROES

These are the heroes of New York who happened to be close enough to lend a hand in the Elements of Doom crisis. They include Spiderman, Darkhawk, and Daredevil. Since Spiderman is already available I will only do the other two here.
DARKHAWK
Christopher Powell
Fi-TY
Ag- RM
St- RM
En- RM
Re- PR
In- TY
Ps- EX
Health- 96
Karma- 30
Resources- PR
Popularity- 10

TALENTS: Blunt Weapons, Grapple Marksman

CONTACTS: Spiderman, Moon Knight, New Warriors

ALTER EGO: His transformation is mystical nature and is triggered at will by using a mystical amulet tied to the Darkforce dimension. His normal stats are...
Chris Powell Fi- TY Ag- GD St- TY En- TY Re- PR In- TY Ps- TY

POWERS:
1. Healing: IN(40)
While in the Darkhawk personae, he can heal up to 40 points by changing back to Chris Powell for at least 1 turn.
2. Grappling Hook: Special
It is retractable and allows EX climbing speed. It has a 2 area range, and fires with RM accuracy from the right forearm. The grapple can also make attacks to grab or grapple an agility feat. It can also cause Good edged melee damage.
3. Gliding: TY(6)
He can glide at TY air speed of 6 areas per turn.
4. Darkforce Blast or Shield: RM(30)
From his chest he can do one of the followinf each turn but not both. He can fire a blast of Darkforce energy 2 area range for RM damage, OR erect a shield of Darkforce material that gives RM protection vs physical or energy attacks, from the front only.
5. Enhanced Vision: Gd
He has Gd range vision and can reduce range by up to 4 areas when firing his grapple. He also has RM intensity infra-red vision in darkness.
DAREDEVIL
Matt Murdock
Fi- IN
Ag- IN
St- GD
En- EX
Re- TY
In- MN
Ps- GD
Health- 110
Karma- 91
Resources- PR
Popularity- 6

TALENTS: Acrobatics, Martial Arts A,B,E, Weapon Specialist (Club)

CONTACTS: Ben Urich of Daily Bugle, Foggy Nelson, Criminal Turk Bennet, Electra, Spiderman, Tyhoid Mary.

WEAKNESS: Blindness
This is a blessing and a curse. He is unsighted but is unaffected by light based visual attacks(like the Speedball effect above), hypnosis, or illusions.

EQUIPMENT:
Billy Club: In material strength, Melee or thrown for EX blunt damage and can be bounced off multiple targets.

POWERS:
1. Enhanced Senses: MN(75)
His senses of taste, hearing, Touch, and smell are at MN ability. He can identify things by taste, he can read by touching the raised writing, and track by scent. Any attack that targets these senses may overload them and are +2 rank to succeed. He has also in the past listened to the beating of a person's heart rate to have an AM rank ability to detect lies.
2. Radar Sense: Special
He has an Omnidirectional radar sense that can perceive 3-D images up to 3 areas away. This is not affected by light. Rapid or chaotic movements will reduce this piower and Daredevil's intuition by 2 ranks.

Back to my Homepage