Below are stats for several of the X-Babies. Mojo keeps pretty up to
date, as seen by the recent appearance of a X-Baby Bishop and Gambit. So
depending on the original the below stats may change.
I've also included a 'typical' template to create your own X-babies.
Known Powers:
Body Armor: While in his organic steel form X-baby Colossus has:
-In protection vs. physical and energy attacks.
-Rm resistance to electrical attacks.
-Ex resistance to corrosives.
-Mn resistance to cold and heat.
Human Form: Strenght and Endurance drop to Gd.
Talents:artist (Crayons)
Known Powers:
Sound/Light conversion: can convert sound into light up to Am intensity:
-laser beam: Rm damage.
-light shield: Rm protection.
-Dazzling attack: Rm
-Hypnotic attack: Rm, 1 area range
Talents: Singing, Dancing, Making Moon-Eyes to little Longshot
Known Powers:
Plasma Bolts: In damage up to 10 areas away.
Talents: rock-collecting
Known Powers:
Probability Manipulation: Little Longshot can read die-rolls any way
he wants as long as his emotions are pure.
Aura reading: Rm
Throwing Blades: Ty edged damage.
Talents:Acrobatics, Tumbling, +1CS with throwing blades
Known Powers:
Telepathy: Rm
-Mindlinks of Rm ability.
-Mental probes: Rm.
-Mental Force Bolts: Rm, 2 areas range.
-Mental Stun Bolts: Rm.
Talents:Acting-Stuck-Up-And-Superior
Known Powers:
Power Absorbtion: Rm, she can absorb abilities greater than Rm but
she gets these at Rm rank.
Flight: Gd
Body Armor: Rm
Resistance: Am to drugs and disease.
Talents: Making Moon-Eyes at little Longshot
Known Powers:
Weather Control: In
-Flight: Ex
-Rm resistance to high and low temperatures.
-create Rm fog.
-create Rm strength winds.
-create Rm lightning.
Talents: Aerial Combat, Leadership, acting like an adult
Known Powers:
Adamantium Skeleton:
-Ex body armor against blunt and force attacks.
-Ty protection against edged and energy attacks.
-Gd damage hitting people.
Claws: Gd edged damage, can cut through up to Mn strength.
Regeneration: 1 point per turn.
Resistance: Un endurance against drugs and disease.
Animal Empathy: Am with meat-eating mammals, like dogs.
Heightened Senses: Am smell and In hearing.
Talents:Martial Arts E, Tumbling, +1CS in hiding and sneaking around, calling girls stoopid and getting punched in the noose for calling girls stoopid.
Known Powers:
Imbue objects with kinetic energy: 2 areas range up to Rm damage.
Talents: Acrobatics
Known Powers:
Offensive Powers (and damage resistances): As original at -1CS (-2CS
for Am or higher, max In)
Defensive or other powers: -1CS (max Am, resistances have a max of
Un)
Talents:sort of as original as well as a children's trait.
Contacts: X-Men, Dazzler, Excalibur, Mojo (depending on the contract), Ricochet Rita
In Brief: The X-Babies were created by Mojo to replace the X-Men who
were believed to be killed. They were based on an earlier exploit in which
he reduced the X-Men to babies.
When they broke their contracts and fled to Earth Mojo tried to re-capture
them. They only returned when he offered them better contracts. Recently
(after Mojo's death) they again fled to Earth followed by Gog and N'magog
and finally found an adoptive mother in Dazzler (who had a miscarriage)
and they have probably now joined the rebellion.
Known Powers:
None. (stats can vary by 1CS)
Weapons:
-various weapons with a maximum of Ex damage.
Talents: Guns
Contacts:
Known Powers:
Possesion: Warwolves attack with extended tongues which inflict Mn
damage. Anyone killed in this fashion dissolves, leaving only skin. The
warwolves can masquerade as their victims by donning their skins. Climbing
in or out of a skin takes a full round, and the imitation extens only to
appearance and voice, no abilities (In disguise)
Immitation: With long preparation they can change the skins of their
victims to resemble characters thy haven't killed. (Rm)
Psychic Immunity: Un protection from mental attacks (also telekinesis).
Rm from Magical.
Tracking: Am
Talents:None
Contacts: Mojo
In Brief: The Warwolves were send to Earth to re-capture Phoenix. They were instrumental in the formation of Excalibur. They have since been held captive in a zoo (hence their positive popularity). Their current whereabouts are unknown.
SweepZweak
F - Rm(30)
A - Ex(20)
S - Ex(20)
E - In(40)
R - Ty(6)
I - Gd(10)
P - Gd(10)
Health: 110
Karma: 26
Popularity: 0/10
Resources: Ex(20)
Known Powers:
-Body Armor: Ex(20)
-Energy Drain: SweepZweak can drain up to 20 points of health per round
of contact.
-Power Nullification: SweepZweak has the Am ability to disrupt the
use of non-technological powers of chosen targets in 1 area.
Talents: Rm recall of Mojovision series, Wrestling
Deadair
F - Ex(20)
A - Rm(30)
S - Ex(20)
E - In(40)
R - Ex(20)
I - Ex(20)
P - Gd(10)
Health: 110
Karma: 50
Popularity: 0/15
Resources: Ex(20)
Known Powers:
-Winged Flight: Rm airspeed.
-Charging horns: +1CS charging damage.
-Body Armor: Gd(10)
-Claws: Gd edged damage
-Teeth: Gd edged damage
-Additional Attack: He can make 1 addtional attack with his wings for
Ex edged damage.
-EM-transmission/Detection: Deadair has the Mn ability to send communications,
even back to the Mojoverse. He can also use this power to detect EM-sources
or even specific life-forms.
-Wiring: Deadair can wire other people so that they can use information
he gathered directly. He most often uses this to enhance Timeslot's teleporting
abilities. It enables Timeslot to teleport directly to their targets.
Talents: Aerial Combat, Leadership
Lead-In
F - In(40)
A - Rm(30)
S - Gd(10)
E - Ex(20)
R - Ex(20)
I - Rm(30)
P - Ex(20)
Health: 100
Karma: 70
Popularity: 0/20
Resources: Ex(20)
Known Powers:
-Timeshift: Lead-In can make up to 5 seconf timejumps. Time freezes
for her opponents and she can position herself anywhere within 5 seconds
of moving distance. She must make an Am powercheck to use this power.
-Equipment:
--Rocket Boots: Gd flight.
--Wrist Lasers: 2 attacks for Ex damage or 1 for Am at -2CS.
--Body Armor: Ty(6).
Talents: Martial Arts A,B,E, Weapon Specialist: Wrist Lasers.
Cancellator
F - Rm(30)
A - Gd(10)
S - Am(50)
E - Am(50)
R - Gd(10)
I - Ty(6)
P - Ty(6)
Health: 140
Karma: 22
Popularity: 0/15
Resources: Ex(20)
Known Powers:
-Body Armor: In(40)
-Regeneration: 1 point/hour.
Talents: Martial Arts B, Wrestling
Timeslot
F - Gd(10)
A - Gd(10)
S - Gd(10)
E - Ex(20)
R - Ex(20)
I - Ex(20)
P - Ex(20)
Health: 50
Karma: 60
Popularity: 0/10
Resources: Ex(20)
Known Powers:
-Energy Body: Am energy protection, Ex vs. Physical.
-Teleportation/Dimension Jumping: Un.
-Limited time warp: Timeslot can timejump a targets mind while in contact.
This inflicts In damage and the target must succeed in a psyche feat or
lose 1 rank of Reason and Intuition permanently.
-Psi-Screem: Un
-Anti-Psi energy: when teleporting Timeslot releases energy that inflict
Ex damage upon telepaths within 1 area. They must make an endurance feat
or be unable to use theit powers for 1-10 rounds.
Talents:
Contacts: Mojo II
In Brief: The Death Sponsors are a group of mercenaries that worked for Mojo II to help him tackle Mojo. They were send to retrieve Arize and/or Longshot byt failed when they were shot by Bishop while trying to teleport away. It is unknown if they survived.
Known Powers:
50% of the arena warriors has 1 fighting related power at up to Rm
rank.
Weapons: various hand weapons for up to Rm damage.
Talents: 3 various combat skills
Contacts:
In Brief:
Known Powers:
None.
Body Armor: Gd
Weapons:
-various weapons with a maximum of Rm damage.
Talents: Guns
Contacts:
F - Pr(4)
A - Pr(4)
S - Pr(4)
E - Pr(4)
R - Ty(6)
I - Ex(20)
P - Ty(6)
Health: 16
Karma: 32
Popularity: 0
Resources: -
Known Powers:
None
Talents: Marketing, Cinematography
Contacts:
In Brief: They are the expendable android-aides to Mojo.
F - Fe(2)
A - Fe(2)
S - Pr(4)
E - Gd(10)
R - Gd(10)
I - Pr(4)
P - Ty(6)
Health: 18
Karma: 20
Popularity: 0
Resources: Gd
Known Powers:
None
Talents: varies
Contacts:
In Brief: The spineless ones are the part of the population that refused to wear the spines created by Arize. They were revealed to have been driven mad by one of Arize's experiment. Most od them use a transportation platform, they are the ruling class of the Mojoverse.