Misc. HEROES /
VILLAINS

Supreme

F A S E R I P Un Mn Un Sh-Z Mn Mn Un 100 75 100 500 75 75 100 Health:775 Karma:250 Resources:In Pop:50 Known Powers: Body Amor: Am Invulnerabilities: CL1000 vs. cold, heat, aging, disease, toxins, radiation Self-Sustenance Flight: CL1000, Mn in atmosphere Hyper-Speed: Sh-X Double Attacks Heat Vision: Un, 10 areas Increased vision: Un Talents:

Prophet

Jonathan Taylor Prophet F A S E R I P Am Rm Rm Am Gd Rm Rm 50 30 30 50 10 30 30 Health:160 Karma:70 Resources:Ex Pop:25 Known Powers: Immortality Body Amor: Gd Regeneration: Ex, 2 per round Recovery: Un Combat Expert: Prophet has all combat skills with a +1CS increase in effect. Talents:All combat

Spawn

Al Simmons F A S E R I P Rm Rm Rm Am Gd Rm Rm 30 30 30 50 10 30 30 Health:140 Karma:70 Resources:Pr Pop:0 Known Powers: Suit: Spawn's symbiote suit gives him the following abilities: -Body Armor: Ex -Regeneration: Ex (2 per round) -Recovery: Mn Each round Spawn can choose one of the following. -Increase Fighting: F +3CS -Extra attack: chains make an extra attack with Rm ability for Rm damage or grappling -increase body armor: +2CS Magical Energy Manipulation(Un) Spawn can use magical energy to duplicate almost any power (teleport etc.) or use it as a raw energy attack. Each time he uses this power above Ex rank the power drops 1 point (from Un(100) to Un(99)) permanently. Only in very extreme circumstances can this be recharged. Talents: Guns, Detective/Espionage, Martial Arts: B, E Marksmanship

Violator

F A S E R I P In Rm Am Mn Ex Rm In 40 30 50 75 20 30 40 Health:195 Karma:90 Resources:Rm Pop:-50 Known Powers: Immunity: immune to disease, toxin, radiation, fire, aging, vacuum. Body Armor: Rm Bite: Am adged damage Claws: Am edged damage, if Violator scores a Kill result a victim who fails to make a yellow End. FEAT is instantly killed (unless he doesn't need a hart or has more of them) Talents:

OvertKill

F A S E R I P Rm Gd Mn Am Ty Ty Gd 30 10 75 50 6 6 10 Health:165 Karma:22 Resources:Gd Pop:-15 Known Powers: OvertKill is a cyborg: Body Armor: In Infra-Red Vision: Am Regenerative Systems: Rm, 3 per round Radio Uplink Talents:

Tremor

F A S E R I P In Gd Am In Ex Ex Gd 40 10 50 40 20 20 10 Health:140 Karma:50 Resources:Ex Pop:-20 Known Powers: Body Armor: Rm Horns: +2CS charging damage Heightened senses: Rm Rage: +1CS damage, -1CS Reason, Intuition Talents: Electronics, Computers

Crypt

John Prophet F A S E R I P In Rm Rm In Gd In Rm 40 30 30 40 10 40 30 Health:140 Karma:80 Resources:Ex Pop:-5 Known Powers: Immortality Body Amor: Gd Regeneration: Ex, 2 per round Recovery: Un Combat Expert: Crypt has all combat skills with a +1CS increase in effect. Precognition: Crypt is a future version of Prophet and has Am precognition abilities on main events. Talents: All Combat Skills

Savage Dragon

F A S E R I P Am Rm Mn Mn Gd Ex Ex 50 30 75 75 10 20 20 Health:230 Karma:50 Resources:Gd Pop:20 Known Powers: Body Armor: Rm Resistance to fire/cold: Un Recovery: Un Regeneration: Ex, 2/round Leaping: Un Talents: Law Enforcement, Hand Guns, Detective

The Maxx

F A S E R I P Rm Gd Am Un Pr Ty Rm 30 10 50 100 4 6 30 Health:190 Karma:40 Resources:Ty Pop:0 Known Powers: Body Armor: In Claws: Am edged damage Leaping: Un Personal Limbo: The Maxx switches between the normal world and a pocket dimension called the Outback. He has no control over when this happens and the exact nature of this place has yet to be determined. He seems to be able to subconsciously take other people that play a part in his life with him. Talents:

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